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RiFT

USA
On FACEIT since 2019 108 matches tracked 11 matches in 30 days
ELO ▼ 84
2,561
30-day peak: 2,645
Rank NA ▼ 362 places
#1,392
USA #1,054 in USA
30 days · prev. #1,030 · best #1,015
Last updated:

How does RiFT play?

Rating 1.20 (from 35 matches) K/R 0.75 ADR 82.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 32%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 4.1 from the last 106
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 96%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.18, ADR +14.4, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, ELO −477

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.90
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.83 (at the start 0.65). Clearly above the average (0.75).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −124 ELO
31 matches · 42% win rate

RiFT loses the most ELO on Dust 2: −124 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 83%
0.75 right on the average
82.3 better than 56%
1.02 better than 42%
53% of 88 duels better than 58%
25% of 8 situations better than 15%
Dust 231
42% better than 16%
0.73 better than 42%
82.6 better than 57%
1.05 right on the average
55% of 88 duels better than 68%
43% of 7 situations better than 66%
Ancient14
43% -
0.75 -
82.2 -
1.15-
59% of 41 duels -
33% of 3 situations -
Nuke12
42% -
0.95 -
96.9 -
1.47-
66% of 65 duels -
38% of 8 situations -
Anubis6
67% -
0.82 -
90.4 -
1.24-
53% of 17 duels -
-
Cache4
50% -
0.61 -
62.7 -
0.88-
38% of 8 duels -
-
Inferno3
100% -
0.56 -
67.5 -
-
-
-
Overpass3
67% -
0.59 -
71.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RiFT plays

Across 108 matches RiFT averages K/R 0.75 and ADR 82.8; the rating across the 35 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 31 of 56 matches the rating was 1.10 or higher (55%), in 16 it was below 0.90. In 52 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.40. RiFT loses the most ELO on Dust 2 (−124 ELO, win rate 42%). Things go best on Mirage (+62 ELO, win rate 61%). Improved over the last three months: K/R +0.18, ADR +14.4, Win rate +13 pp. Got weaker: Headshots −9 pp, ELO −477. Last 30 days: 11 matches, win rate 64%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.