Rhz-
Name history of Rhz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Rhz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (426 matches).
Compared with 12,126 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average56% headshots and so clearly above the average (52%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04.
Damage per round (ADR)
Best month: October 2026 with 75.1. Last 3 months: 73.1 (at the start 68.5). Clearly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 58%). Clearly above the average (52%).
Matches won (win rate)
Best month: November 2026 with 76%. Last 3 months: 52% (at the start 51%). Right on the average (52%).
Best month: November 2026 with 2,888. Last 3 months: 2,879 (at the start 2,438).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 339 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rhz- loses the most ELO in match 3 of the day: −153 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.25 · Inferno
- Most kills in a match: 45 · Mirage
Maps in detail
from the last 339 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rhz- plays
Across 487 matches Rhz- averages K/R 0.66 and ADR 71.9; the rating across the 226 rated matches is 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 71.9, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 114 of 339 matches the rating was 1.10 or higher (34%), in 137 it was below 0.90. In 426 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. Rhz- loses the most ELO in match 3 of the day (−153 ELO, win rate 46%). Things go best in match 1 of the day (+167 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +167 ELO. Improved over the last three months: K/R +0.06, ADR +4.6, ELO +441. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 110 matches, win rate 57%, net ELO +265.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.