Rezst

Netherlands
On FACEIT since 2015 261 matches tracked 129 matches in 30 days
ELO ▲ 466
3,342
30-day peak: 3,566
Rank EU ▲ 172 places
#1,896 #9 in NL
30 days · before #2,068 · best #1,767
Last updated:

How does Rezst play?

Rating 1.09 (from 170 matches) K/R 0.78 ADR 82.7 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 170 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 1%−10 pp better than 7%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.7
Knife kills 3 in 261 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 29x 4K, 4 aces in 170 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +122
= Stayed the same
ADR at 81.5
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.80).

Patterns

From the last 261 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −150 ELO
30 matches · 50% wins
On Ancient −67 ELO
76 matches · 53% wins
Between 18:00 and 24:00 +186 ELO, win rate 52%
On Thursdays +108 ELO, win rate 50%

Rezst loses the most ELO in match 4 of the day: −150 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Nuke
  2. Longest win streak: 13 wins in a row · Nuke
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
53% level
0.79 better than 72%
81.9 better than 53%
1.06 better than 61%
53% of 352 duels better than 57%
33% of 39 situations better than 37%
Anubis43
58% better than 68%
0.76 better than 58%
83.4 better than 64%
1.10 better than 70%
46% of 162 duels better than 17%
32% of 28 situations better than 32%
Nuke42
64% better than 73%
0.82 better than 80%
90.3 better than 86%
1.15 better than 80%
57% of 178 duels better than 74%
35% of 17 situations better than 40%
Inferno37
62% better than 73%
0.76 better than 56%
81.4 better than 46%
1.14 better than 74%
54% of 154 duels better than 57%
29% of 24 situations better than 29%
Cache36
53% -
0.79 -
82.3 -
1.12-
50% of 183 duels -
32% of 19 situations -
Mirage23
57% better than 71%
0.70 better than 28%
75.2 better than 20%
0.94-
47% of 94 duels better than 24%
50% of 10 situations better than 83%

Compared with players on the same level who have at least 15 matches on the map.

How Rezst plays

Across 261 matches Rezst averages K/R 0.78 and ADR 82.7; the rating across the 170 rated matches is 1.09. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 17.1 kills per match, 57% of them headshots. The strongest map is Nuke with a 64% win rate in 42 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 170 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. Rezst loses the most ELO in match 4 of the day (−150 ELO, win rate 50%). Things go best on Anubis (+253 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +122. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 81.5. Last 30 days: 129 matches, win rate 58%, ELO balance +359.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.