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Rezi

Italy
On FACEIT since 2015 138 matches tracked
ELO
2,281
Peak across recorded matches: 2,281
Rank NA ▼ 404 places
#3,510
Italy #686 in Italy
30 days · prev. #3,106 · best #3,106
Last updated:

How does Rezi play?

Rating 1.01 K/R 0.74 ADR 82.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.3
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 57%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Rezi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 119 before.

Kills per round (K/R)

0.67
JulAugSepOctNov

Best month: July 2026 with 0.76.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
36 matches · 39% win rate
In match 2 of the day +22 ELO
29 matches · 45% win rate
On Wednesdays +22 ELO, win rate 39%

Rezi loses the most ELO on Mirage: −41 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
39% better than 8%
0.74 right on the average
82.2 better than 56%
1.02 better than 44%
51% of 152 duels right on the average
41% of 29 situations better than 57%
Dust 227
48% better than 34%
0.63 better than 7%
77.1 better than 28%
0.84 better than 3%
46% of 131 duels better than 22%
33% of 15 situations better than 36%
Anubis17
76% better than 99%
0.81 better than 78%
84.2 better than 62%
1.14 better than 80%
51% of 63 duels better than 45%
40% of 10 situations better than 57%
Inferno16
50% better than 29%
0.71 better than 30%
77.9 better than 25%
1.01 better than 31%
50% of 54 duels better than 30%
63% of 8 situations better than 94%
Cache14
79% -
0.87 -
96.4 -
1.23-
59% of 81 duels -
33% of 15 situations -
Ancient13
54% -
0.72 -
83.2 -
0.93-
53% of 53 duels -
11% of 9 situations -
Vertigo8
50% -
0.79 -
86.8 -
1.09-
47% of 38 duels -
0% of 6 situations -
Nuke7
14% -
0.73 -
82.8 -
1.00-
45% of 29 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rezi plays

Across 138 matches Rezi averages K/R 0.74, ADR 82.8 and a rating of 1.01. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 54 of 138 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Rezi loses the most ELO on Mirage (−41 ELO, win rate 39%). Things go best on Dust 2 (+51 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.