Revocery

Fiji
On FACEIT since 2021 238 matches tracked 54 matches in 30 days
Last updated:

How does Revocery play?

Rating 1.08 K/R 0.77 ADR 82.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.8
Knife kills 17 in 238 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 30x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +158
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 82.7
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −150 ELO
44 matches · 41% win rate
On Dust 2 −132 ELO
48 matches · 50% win rate
Between 12:00 and 18:00 −28 ELO, win rate 45%
On Thursdays −51 ELO, win rate 40%

Revocery loses the most ELO in match 2 of the day: −150 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.13 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 65%
0.81 better than 77%
84.2 better than 64%
1.12 better than 75%
55% of 412 duels better than 69%
48% of 64 situations better than 74%
Dust 248
50% better than 42%
0.82 better than 80%
86.7 better than 75%
1.18 better than 85%
64% of 183 duels better than 95%
46% of 41 situations better than 75%
Anubis34
41% better than 17%
0.73 better than 45%
78.5 better than 35%
1.03 better than 48%
58% of 124 duels better than 81%
38% of 21 situations right on the average
Ancient23
57% better than 69%
0.69 better than 23%
77.0 better than 26%
0.95 better than 21%
52% of 111 duels right on the average
67% of 12 situations better than 97%
Nuke12
50% -
0.78 -
83.4 -
1.06-
56% of 50 duels -
44% of 9 situations -
Cache10
60% -
0.59 -
66.2 -
0.84-
45% of 40 duels -
38% of 8 situations -
Inferno9
22% -
0.71 -
83.2 -
0.96-
53% of 40 duels -
0% of 5 situations -
Vertigo5
40% -
0.79 -
77.5 -
1.06-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Revocery plays

Across 238 matches Revocery averages K/R 0.77, ADR 82.2 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 101 of 238 matches the rating was 1.10 or higher (42%), in 80 it was below 0.90. In 206 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. Revocery loses the most ELO in match 2 of the day (−150 ELO, win rate 41%). Things go best on Ancient (+22 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, −28 ELO. Improved over the last three months: Headshots +2 pp, ELO +158. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 82.7. Last 30 days: 54 matches, win rate 46%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.