Revo7s

Japan
On FACEIT since 2020 72 matches tracked 39 matches in 30 days
Last updated:

How does Revo7s play?

Rating 1.11 K/R 0.78 ADR 88.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 19x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 88.5, Headshots at 42%, ELO at 2,072, Clutch 1v1 at 43%
▼ Got worse
Win rate −4 pp, First kills −3 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
24 matches · 50% win rate

Revo7s loses the most ELO on Mirage: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.81 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 45%
0.74 right on the average
85.4 better than 73%
1.08 better than 68%
43% of 86 duels better than 11%
41% of 22 situations better than 60%
Dust 220
60% better than 79%
0.84 better than 87%
96.8 better than 96%
1.19 better than 87%
57% of 118 duels better than 80%
53% of 15 situations better than 86%
Ancient13
38% -
0.77 -
85.1 -
1.08-
50% of 58 duels -
33% of 9 situations -
Anubis6
67% -
0.92 -
93.8 -
1.29-
46% of 26 duels -
0% of 2 situations -
Inferno4
50% -
0.76 -
82.4 -
1.05-
50% of 18 duels -
-
Nuke3
67% -
0.66 -
81.1 -
0.88-
33% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Revo7s plays

Across 72 matches Revo7s averages K/R 0.78, ADR 88.7 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 88.7, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 37 of 72 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 72 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Revo7s loses the most ELO on Mirage (−51 ELO, win rate 50%). Things go best on Dust 2 (+32 ELO, win rate 60%). Got weaker: Win rate −4 pp, First kills −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 88.5, Headshots at 42%, ELO at 2,072, Clutch 1v1 at 43%. Last 30 days: 39 matches, win rate 51%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.