Revin021

Kazakhstan
On FACEIT since 2025 180 matches tracked 46 matches in 30 days
Last updated:
Next update possible in 37m 27s

How does Revin021 play?

Rating 1.02 K/R 0.73 ADR 78.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.7
Knife kills 5 in 180 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 37%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 24x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +235
= Stayed the same
Headshots at 42%, Win rate at 47%
▼ Got worse
K/R −0.05, Rating −0.09, ADR −6.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
44 matches · 41% win rate
In match 1 of the day −4 ELO
36 matches · 39% win rate
On Fridays +56 ELO, win rate 42%

Revin021 loses the most ELO on Dust 2: −7 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
44% better than 20%
0.68 better than 21%
75.8 better than 23%
0.93 better than 17%
52% of 266 duels right on the average
25% of 20 situations better than 15%
Dust 244
41% better than 15%
0.76 better than 57%
80.9 better than 47%
1.07 better than 58%
52% of 221 duels better than 54%
39% of 18 situations better than 51%
Ancient27
52% better than 47%
0.77 better than 59%
79.8 better than 38%
1.05 better than 52%
55% of 115 duels better than 68%
16% of 19 situations better than 6%
Inferno20
60% better than 69%
0.82 better than 78%
86.7 better than 68%
1.14 better than 72%
61% of 88 duels better than 86%
31% of 13 situations better than 33%
Anubis18
50% better than 43%
0.69 better than 24%
73.5 better than 12%
0.96 better than 24%
43% of 74 duels better than 11%
38% of 8 situations right on the average
Nuke6
50% -
0.72 -
74.5 -
1.03-
56% of 32 duels -
33% of 3 situations -
Cache5
20% -
0.82 -
86.9 -
1.15-
29% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Revin021 plays

Across 180 matches Revin021 averages K/R 0.73, ADR 78.8 and a rating of 1.02. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 72 of 180 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 139 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Revin021 loses the most ELO on Dust 2 (−7 ELO, win rate 41%). Things go best on Mirage (+78 ELO, win rate 44%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: ELO +235. Got weaker: K/R −0.05, Rating −0.09, ADR −6.0. Unchanged in recent months: Headshots at 42%, Win rate at 47%. Last 30 days: 46 matches, win rate 30%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.