Revenge666-
Name history of Revenge666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Revenge666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Weakness6% of 1v2s won and so well below the average (21%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness1.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.97 (at the start 0.84). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 87.9. Last 3 months: 77.8 (at the start 78.4). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 57% (at the start 55%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 48% (at the start 43%). Slightly below the average (50%).
Best month: November 2026 with 2,235. Last 3 months: 2,114 (at the start 2,067).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Anubis
- Most kills in a match: 33 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Revenge666- plays
Across 69 matches Revenge666- averages K/R 0.73 and ADR 78.1; the rating across the 48 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 14 of 48 matches the rating was 1.10 or higher (29%), in 24 it was below 0.90. In 27 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Things go best in match 1 of the day (+33 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +33 ELO. Improved over the last three months: Rating +0.13, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.8, ELO at 2,114. Last 30 days: 27 matches, win rate 48%, net ELO +93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.