Retzyv

Netherlands
On FACEIT since 2019 276 matches tracked 74 matches in 30 days
ELO ▲ 78
3,463
30-day peak: 3,465
Rank SEA ▲ 13 places
#15
Netherlands #7 in Netherlands
30 days · prev. #28 · best #15
Last updated:

How does Retzyv play?

Rating 1.08 (from 198 matches) K/R 0.61 ADR 68.9 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.10+0.03 · Ø 1.07 better than 55%
Pistol kills per match 2.7 from the last 198
Knife kills 3 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 60%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 1 ace in 139 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 56% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 6.1+2.3 · Ø 3.8 better than 94%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 56%−14 pp · Ø 70% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.30, Rating +0.11, ADR +34.4, Headshots +22 pp, Win rate +14 pp, ELO +761
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.48). Slightly above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −118 ELO
49 matches · 55% win rate
In match 4 of the day −96 ELO
22 matches · 55% win rate
Between 6:00 and 12:00 +24 ELO, win rate 52%
On Tuesdays −142 ELO, win rate 48%

Retzyv loses the most ELO from match 5 of the day: −118 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.22 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
63% better than 82%
0.79 better than 63%
89.9 better than 83%
1.08 better than 54%
55% of 198 duels better than 64%
52% of 29 situations better than 85%
Dust 242
55% right on the average
0.73 better than 35%
81.2 better than 44%
1.03 better than 34%
46% of 171 duels better than 16%
37% of 27 situations better than 43%
Ancient37
65% better than 81%
0.79 better than 66%
86.8 better than 72%
1.11 better than 66%
53% of 147 duels right on the average
32% of 25 situations better than 32%
Anubis31
71% better than 92%
0.78 better than 61%
89.9 better than 85%
1.09 better than 58%
58% of 129 duels better than 78%
33% of 18 situations better than 37%
Inferno14
71% -
0.63 -
77.9 -
0.92-
50% of 74 duels -
55% of 11 situations -
Cache9
78% -
0.90 -
98.7 -
1.29-
64% of 33 duels -
0% of 3 situations -
Nuke6
100% -
0.89 -
96.9 -
1.33-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Retzyv plays

Across 276 matches Retzyv averages K/R 0.61 and ADR 68.9; the rating across the 198 rated matches is 1.08. Biggest strength: Deaths per round at just 56% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 68.9, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Anubis with a 71% win rate in 31 matches. In 91 of 198 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 139 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. Retzyv loses the most ELO from match 5 of the day (−118 ELO, win rate 55%). Things go best in match 2 of the day (+242 ELO, win rate 81%). Match no. 2 of the day goes best: 81% win rate, +242 ELO. Improved over the last three months: K/R +0.30, Rating +0.11, ADR +34.4, Headshots +22 pp, Win rate +14 pp, ELO +761. Last 30 days: 74 matches, win rate 62%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.