Retry_17
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.30 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months unchanged at 0.87. Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.27. Last 3 months: 1.23 (at the start 1.25). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 96.3. Last 3 months: 93.6 (at the start 92.4). Well above the average (80.7).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 57%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 52% (at the start 60%). Slightly above the average (50%).
Best month: August 2026 with 2,030. Last 3 months: 2,046 (at the start 2,030).
Rounds with first kill
Best month: October 2026 with 16%. Last 3 months: 13% (at the start 11%). Well above the average (10%).
1v1 clutches won
Best month: November 2026 with 46%. Last 3 months: 38% (at the start 35%). Just below the average (39%).
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Retry_17 loses the most ELO in match 1 of the day: +22 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 46 · Dust 2
- Highest rating in a match: 2.77 · Mirage
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How Retry_17 plays
Across 87 matches Retry_17 averages K/R 0.87, ADR 93.2 and a rating of 1.24. Biggest strength: K/D at 1.30, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 52 of 87 matches the rating was 1.10 or higher (60%), in 14 it was below 0.90. In 87 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. Retry_17 loses the most ELO in match 1 of the day (+22 ELO, win rate 44%). Things go best on Mirage (+22 ELO, win rate 65%). Match no. 2 of the day goes best: 70% win rate. Improved over the last three months: First kills +2 pp. Got weaker: Headshots −7 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.23, ADR at 93.6, ELO at 2,046, Clutch 1v1 at 38%. Last 30 days: 50 matches, win rate 54%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.