Retired_Arex

Brazil
On FACEIT since 2015 490 matches tracked 107 matches in 30 days
ELO ▼ 67
1,937
30-day peak: 2,166
Rank SA ▼ 1,286 places
#8,248
30 days · prev. #6,962 · best #4,206
Last updated:

How does Retired_Arex play?

Rating 0.92 K/R 0.66 ADR 76.6 from 490 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 490 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (426 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 59%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.90−0.11 · Ø 1.01 better than 11%
Pistol kills per match 2.4
Knife kills 3 in 490 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 5%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 52x 4K, 5 aces in 426 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 39%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.8, Win rate −6 pp, ELO −327

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 490 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
57 matches · 35% win rate
On Ancient −52 ELO
80 matches · 53% win rate
On Tuesdays −19 ELO, win rate 36%

Retired_Arex loses the most ELO on Dust 2: −113 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.30 · Anubis
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 490 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
35% better than 7%
0.60 better than 3%
71.3 better than 10%
0.85 better than 5%
48% of 386 duels better than 31%
28% of 57 situations better than 21%
Anubis97
59% better than 72%
0.70 better than 31%
79.5 better than 44%
0.96 better than 28%
51% of 362 duels better than 46%
41% of 49 situations better than 55%
Ancient80
53% better than 58%
0.68 better than 24%
80.6 better than 49%
0.93 better than 21%
46% of 342 duels better than 25%
41% of 44 situations better than 58%
Inferno66
53% right on the average
0.72 better than 40%
80.6 better than 44%
1.01 better than 37%
51% of 292 duels better than 41%
43% of 35 situations better than 58%
Dust 257
35% better than 6%
0.60 better than 3%
69.6 better than 6%
0.80 better than 1%
45% of 232 duels better than 20%
23% of 26 situations better than 13%
Nuke45
51% better than 34%
0.65 better than 12%
74.2 better than 17%
0.88 better than 9%
47% of 196 duels better than 26%
37% of 19 situations better than 42%
Cache25
32% -
0.73 -
79.9 -
1.01-
47% of 94 duels -
42% of 12 situations -
Vertigo22
55% -
0.73 -
79.1 -
1.01-
48% of 105 duels -
45% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Retired_Arex plays

Across 490 matches Retired_Arex averages K/R 0.66, ADR 76.6 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 11% of level 9 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 97 matches. In 117 of 490 matches the rating was 1.10 or higher (24%), in 258 it was below 0.90. In 426 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.03. Retired_Arex loses the most ELO on Dust 2 (−113 ELO, win rate 35%). Things go best on Mirage (+91 ELO, win rate 35%). Got weaker: K/R −0.06, Rating −0.10, ADR −6.8, Win rate −6 pp, ELO −327. Unchanged in recent months: Headshots at 50%. Last 30 days: 107 matches, win rate 51%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.