RetireTimeee

Czech Republic
On FACEIT since 2016 202 matches tracked 34 matches in 30 days
ELO ▼ 3
2,680
30-day peak: 2,856
Rank EU
#28,861
Czech Republic #253 in Czech Republic
Last updated:

How does RetireTimeee play?

Rating 1.07 (from 181 matches) K/R 0.75 ADR 78.0 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 53%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 57%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 77.8
▼ Got worse
Rating −0.07, Headshots −2 pp, Win rate −4 pp, ELO −152

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −106 ELO
26 matches · 31% win rate
On Anubis −24 ELO
42 matches · 50% win rate
Between 0:00 and 6:00 +15 ELO, win rate 45%
On Sundays −85 ELO, win rate 43%

RetireTimeee loses the most ELO on Nuke: −106 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Nuke
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
63% better than 86%
0.74 better than 44%
77.5 better than 29%
1.07 better than 58%
53% of 229 duels better than 57%
50% of 32 situations better than 83%
Anubis42
50% better than 38%
0.82 better than 80%
84.2 better than 63%
1.13 better than 74%
54% of 153 duels better than 60%
35% of 26 situations better than 43%
Ancient32
47% better than 30%
0.77 better than 59%
79.7 better than 37%
1.10 better than 68%
47% of 121 duels better than 23%
46% of 26 situations better than 72%
Dust 231
65% better than 89%
0.75 right on the average
75.1 better than 18%
1.08 better than 58%
46% of 118 duels better than 19%
36% of 14 situations better than 42%
Nuke26
31% better than 1%
0.69 better than 15%
71.5 better than 5%
0.98 better than 20%
46% of 100 duels better than 15%
20% of 15 situations better than 13%
Vertigo4
75% -
0.68 -
68.2 -
0.96-
61% of 18 duels -
0% of 3 situations -
Cache3
0% -
0.68 -
74.8 -
0.87-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RetireTimeee plays

Across 202 matches RetireTimeee averages K/R 0.75 and ADR 78.0; the rating across the 181 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 71 of 181 matches the rating was 1.10 or higher (39%), in 55 it was below 0.90. In 136 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. RetireTimeee loses the most ELO on Nuke (−106 ELO, win rate 31%). Things go best on Mirage (+68 ELO, win rate 63%). Got weaker: Rating −0.07, Headshots −2 pp, Win rate −4 pp, ELO −152. Unchanged in recent months: K/R at 0.75, ADR at 77.8. Last 30 days: 34 matches, win rate 47%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.