Resosino

SK
On FACEIT since 2017 192 matches tracked 71 matches in 30 days
Last updated:

How does Resosino play?

Rating 1.10 K/R 0.79 ADR 86.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 3.0
Knife kills 1 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 46x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Resosino is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 192 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
48 matches · 56% win rate
On Thursdays −15 ELO, win rate 52%

Resosino loses the most ELO on Dust 2: −13 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 14 wins in a row · Cache

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 65%
0.77 better than 67%
84.0 better than 68%
1.04 better than 54%
49% of 294 duels better than 39%
32% of 25 situations better than 32%
Inferno41
68% better than 90%
0.75 better than 55%
84.1 better than 61%
1.05 better than 54%
50% of 226 duels better than 38%
28% of 18 situations better than 33%
Mirage36
58% better than 76%
0.87 better than 93%
90.2 better than 89%
1.23 better than 94%
51% of 173 duels right on the average
19% of 16 situations better than 8%
Ancient31
61% better than 80%
0.79 better than 73%
91.4 better than 92%
1.08 better than 67%
51% of 209 duels right on the average
52% of 21 situations better than 83%
Cache26
88% -
0.80 -
85.6 -
1.12-
49% of 169 duels -
30% of 10 situations -
Nuke6
50% -
0.81 -
90.8 -
1.09-
43% of 28 duels -
0% of 1 situations -
Anubis4
50% -
0.79 -
81.7 -
1.07-
39% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Resosino plays

Across 192 matches Resosino averages K/R 0.79, ADR 86.7 and a rating of 1.10. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Cache with a 88% win rate in 26 matches. In 89 of 192 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 192 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. Resosino loses the most ELO on Dust 2 (−13 ELO, win rate 56%). Things go best on Cache (+95 ELO, win rate 88%). Match no. 1 of the day goes best: 70% win rate, +84 ELO. Last 30 days: 71 matches, win rate 59%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.