Res_Prime
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 428 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (48%).
Clutch
Weakness6% of 1v2s won and so well below the average (20%).
Weapons and aim
Average0.66 K/D and so well below the average (0.90).
Impact
WeaknessExactly 2 kills in 7.5% of rounds and so well below the average (11.9%).
Utility and deaths
Average28% of nades dealing damage or blinding and so clearly below the average (32%).
Progress
One value per month, dashed line is the level 2 averageSep 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.47 (at the start 0.57). Well below the average (0.67).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.66 (at the start 0.82). Well below the average (0.92).
Damage per round (ADR)
Best month: July 2026 with 72.4. Last 3 months: 54.4 (at the start 64.0). Well below the average (74.3).
Share of headshot kills
Best month: September 2026 with 39%. Last 3 months: 39% (at the start 34%). Just above the average (38%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 31% (at the start 43%). Well below the average (50%).
Best month: September 2026 with 626.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Res_Prime loses the most ELO in match 1 of the day: +18 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Mirage
- Most kills in a match: 24 · Nuke
- Highest rating in a match: 2.28 · Nuke
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How Res_Prime plays
Across 60 matches Res_Prime averages K/R 0.51, ADR 57.7 and a rating of 0.72. Most room to improve: Damage per round (ADR) at 57.7, better than only 2% of level 2 players. Averages 11.2 kills per match with 37% headshots. The strongest map is Mirage with a 39% win rate in 18 matches. In 7 of 60 matches the rating was 1.10 or higher (12%), in 45 it was below 0.90. In 43 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Res_Prime loses the most ELO in match 1 of the day (+18 ELO, win rate 30%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −9.6, Win rate −12 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.