Renoc

USA
On FACEIT since 2025 224 matches tracked 65 matches in 30 days
ELO ▲ 134
2,083
30-day peak: 2,155
Rank NA ▲ 1,040 places
#6,334
USA #3,598 in USA
30 days · prev. #7,374 · best #4,889
Last updated:

How does Renoc play?

Rating 1.03 (from 222 matches) K/R 0.74 ADR 82.8 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 224 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.6
Knife kills 4 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 36x 4K, 4 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.11, ADR +6.9
= Stayed the same
Headshots at 47%, Win rate at 48%
▼ Got worse
ELO −64

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
24 matches · 42% win rate
From match 5 of the day −11 ELO
26 matches · 38% win rate
On Fridays −32 ELO, win rate 30%

Renoc loses the most ELO on Anubis: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% right on the average
0.74 right on the average
82.0 better than 55%
1.03 right on the average
50% of 373 duels better than 43%
43% of 46 situations better than 65%
Dust 254
50% right on the average
0.77 better than 65%
84.1 better than 67%
1.05 better than 57%
54% of 246 duels better than 67%
38% of 26 situations right on the average
Inferno25
52% better than 44%
0.72 better than 40%
81.2 better than 48%
1.01 better than 38%
46% of 106 duels better than 20%
31% of 13 situations better than 34%
Anubis24
42% better than 21%
0.72 better than 38%
83.0 better than 61%
0.98 better than 30%
40% of 91 duels better than 4%
38% of 16 situations better than 45%
Ancient23
39% better than 11%
0.73 better than 40%
81.7 right on the average
1.04 right on the average
52% of 120 duels right on the average
40% of 15 situations better than 56%
Nuke12
50% -
0.75 -
85.5 -
1.06-
39% of 46 duels -
58% of 12 situations -
Cache4
50% -
0.60 -
81.4 -
0.84-
25% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Renoc plays

Across 224 matches Renoc averages K/R 0.74 and ADR 82.8; the rating across the 222 rated matches is 1.03. Averages 16.3 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 81 matches. In 90 of 224 matches the rating was 1.10 or higher (40%), in 81 it was below 0.90. In 178 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: November 2026 at 1.09. Renoc loses the most ELO on Anubis (−52 ELO, win rate 42%). Things go best on Mirage (+68 ELO, win rate 52%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.10, Rating +0.11, ADR +6.9. Got weaker: ELO −64. Unchanged in recent months: Headshots at 47%, Win rate at 48%. Last 30 days: 65 matches, win rate 54%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.