Renesansa

Serbia
On FACEIT since 2024 104 matches tracked 29 matches in 30 days
Last updated:

How does Renesansa play?

Rating 1.15 (from 82 matches) K/R 0.85 ADR 88.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 82 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (46%).

Headshot rate 34%−12 pp · Ø 46% better than 3%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.10+0.10 · Ø 1.00 better than 87%
Pistol kills per match 3.0
Zeus kills3 in 104 matches
Knife kills 14 in 104 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 82%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 97%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 26x 4K, 4 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 30%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 26%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.85, ADR at 88.4
▼ Got worse
Headshots −10 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.73).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
21 matches · 38% win rate
In match 1 of the day +5 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 +25 ELO, win rate 41%

Renesansa loses the most ELO in match 2 of the day: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.23 · Nuke
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 58%
0.88 better than 96%
86.6 better than 83%
1.24 better than 96%
48% of 101 duels better than 38%
11% of 9 situations better than 3%
Dust 219
37% better than 10%
0.79 better than 81%
84.3 better than 76%
1.01 better than 54%
53% of 77 duels better than 66%
46% of 13 situations better than 75%
Nuke15
60% better than 65%
0.94 better than 99%
96.9 better than 98%
1.28-
58% of 67 duels better than 85%
14% of 7 situations better than 4%
Inferno14
43% -
0.85 -
88.6 -
1.18-
59% of 78 duels -
29% of 7 situations -
Anubis11
36% -
0.87 -
90.5 -
1.13-
59% of 64 duels -
20% of 5 situations -
Ancient9
22% -
0.67 -
75.6 -
1.02-
45% of 40 duels -
50% of 2 situations -
Cache8
63% -
0.91 -
97.5 -
1.18-
71% of 48 duels -
0% of 3 situations -
Vertigo4
50% -
0.72 -
86.8 -
0.99-
59% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Renesansa plays

Across 104 matches Renesansa averages K/R 0.85 and ADR 88.3; the rating across the 82 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 18.1 kills per match with 34% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 40 of 82 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 82 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. Renesansa loses the most ELO in match 2 of the day (−23 ELO, win rate 38%). Things go best from match 5 of the day (+25 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +25 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.85, ADR at 88.4. Last 30 days: 29 matches, win rate 52%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.