Remminder

Russia
On FACEIT since 2021 142 matches tracked 49 matches in 30 days
ELO ▼ 28
2,882
30-day peak: 3,040
Rank EU ▼ 9,051 places
#15,180
Russia #4,355 in Russia
30 days · prev. #6,129 · best #6,129
Last updated:
Next update possible in 32m 24s

How does Remminder play?

Rating 1.07 (from 93 matches) K/R 0.76 ADR 82.4 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 24%+12 pp · Ø 12% better than 89%
K/D 1.07+0.03 · Ø 1.04 better than 51%
Pistol kills per match 3.0
Knife kills 10 in 142 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 28x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.23, ADR +8.5, Headshots +30 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −304

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −148 ELO
41 matches · 44% win rate
In match 2 of the day −139 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 −74 ELO, win rate 42%
On Wednesdays −128 ELO, win rate 40%

Remminder loses the most ELO on Mirage: −148 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 1.85 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 67%
0.74 better than 43%
80.9 better than 45%
1.05 better than 46%
53% of 217 duels better than 55%
33% of 24 situations better than 34%
Mirage41
44% better than 15%
0.73 better than 38%
77.8 better than 30%
1.02 better than 38%
57% of 155 duels better than 78%
41% of 27 situations better than 58%
Ancient27
56% better than 58%
0.76 right on the average
85.3 better than 65%
1.06 better than 53%
59% of 95 duels better than 84%
18% of 11 situations better than 8%
Anubis14
50% -
0.87 -
90.8 -
1.19-
56% of 63 duels -
33% of 9 situations -
Cache10
50% -
0.75 -
81.9 -
1.07-
49% of 51 duels -
33% of 6 situations -
Inferno3
33% -
0.80 -
85.9 -
1.17-
45% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Remminder plays

Across 142 matches Remminder averages K/R 0.76 and ADR 82.4; the rating across the 93 rated matches is 1.07. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 43 matches. In 54 of 122 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 110 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: November 2026 at 1.20. Remminder loses the most ELO on Mirage (−148 ELO, win rate 44%). Things go best on Dust 2 (+59 ELO, win rate 58%). Improved over the last three months: K/R +0.09, Rating +0.23, ADR +8.5, Headshots +30 pp, Win rate +5 pp. Got weaker: ELO −304. Last 30 days: 49 matches, win rate 51%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.