Rem0ve

USA
90 matches tracked
ELO
1,705
Peak across the last 90 matches: 1,910
Rank NA ▼ 7,604 places
#14,948
30 days · prev. #7,344 · best #7,344
Last updated:

How does Rem0ve play?

Rating 0.89 K/R 0.64 ADR 68.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 27% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 41%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.5% of rounds and so well below the average (4.0%).

2K rounds 9.4%−3.9 pp · Ø 13.3% better than 1%
3K rounds 1.5%−2.5 pp · Ø 4.0% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 5x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.1).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −8.4, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.57 (at the start 0.68). Well below the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −26 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.60 · Ancient

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 81%
0.64 better than 13%
70.1 better than 8%
0.86 better than 7%
50% of 111 duels better than 47%
32% of 19 situations better than 32%
Dust 216
50% right on the average
0.63 better than 9%
67.9 better than 4%
0.89 better than 13%
45% of 62 duels better than 20%
50% of 8 situations better than 81%
Ancient13
23% -
0.68 -
70.9 -
0.91-
46% of 61 duels -
27% of 15 situations -
Anubis10
60% -
0.61 -
71.8 -
0.89-
47% of 51 duels -
50% of 10 situations -
Cache9
56% -
0.60 -
65.9 -
0.89-
63% of 30 duels -
0% of 4 situations -
Inferno7
43% -
0.63 -
59.5 -
0.92-
57% of 21 duels -
0% of 2 situations -
Nuke5
60% -
0.61 -
63.7 -
0.92-
44% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rem0ve plays

Across 90 matches Rem0ve averages K/R 0.64, ADR 68.6 and a rating of 0.89. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 22 of 90 matches the rating was 1.10 or higher (24%), in 51 it was below 0.90. In 36 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 0.96. Things go best on Mirage (+24 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.12, ADR −8.4, Win rate −7 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.