ReloadNope

USA
On FACEIT since 2016 96 matches tracked 32 matches in 30 days
ELO ▼ 50
1,943
30-day peak: 2,021
Rank NA ▲ 1,084 places
#6,427
30 days · prev. #7,511 · best #6,427
Last updated:

How does ReloadNope play?

Rating 1.05 K/R 0.76 ADR 86.2 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 3.3
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 16x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 85.4, Headshots at 51%
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
37 matches · 49% win rate
Between 18:00 and 24:00 +3 ELO, win rate 44%
On Wednesdays −22 ELO, win rate 35%

ReloadNope loses the most ELO in match 1 of the day: +3 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.85 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% right on the average
0.82 better than 89%
91.0 better than 93%
1.15 better than 89%
63% of 139 duels better than 96%
47% of 19 situations better than 76%
Anubis18
61% better than 79%
0.76 better than 63%
85.8 better than 77%
1.05 better than 60%
48% of 134 duels better than 30%
50% of 14 situations better than 78%
Inferno14
36% -
0.76 -
88.3 -
1.10-
41% of 85 duels -
43% of 7 situations -
Ancient13
85% -
0.76 -
87.9 -
1.03-
55% of 80 duels -
50% of 6 situations -
Nuke11
73% -
0.76 -
86.4 -
1.06-
58% of 43 duels -
25% of 4 situations -
Mirage6
50% -
0.68 -
82.8 -
0.91-
45% of 31 duels -
33% of 3 situations -
Cache4
0% -
0.46 -
55.2 -
0.62-
30% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ReloadNope plays

Across 96 matches ReloadNope averages K/R 0.76, ADR 86.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 9 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 85% win rate in 13 matches. In 44 of 96 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 70 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. ReloadNope loses the most ELO in match 1 of the day (+3 ELO, win rate 49%). Things go best on Dust 2 (+3 ELO, win rate 50%). Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 85.4, Headshots at 51%. Last 30 days: 32 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.