Rel_Tsundere
Name history of Rel_Tsundere
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 707 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just above the average (49%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average48% headshots and so clearly above the average (43%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.71). Just below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.00 (at the start 0.99). Just above the average (0.98).
Damage per round (ADR)
Last 3 months: 79.1 (at the start 80.3). Just above the average (77.8).
Share of headshot kills
Last 3 months: 45% (at the start 49%). Slightly above the average (43%).
Matches won (win rate)
Last 3 months: 60% (at the start 47%). Well above the average (53%).
Last 3 months: 1,109 (at the start 1,028).
Rounds with first kill
1v1 clutches won
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rel_Tsundere loses the most ELO in match 1 of the day: −92 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 1.88 · Cache
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rel_Tsundere plays
Across 126 matches Rel_Tsundere averages K/R 0.71, ADR 80.1 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 4 players. Most room to improve: Utility hit rate at 29%, better than only 20% of level 4 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 43 of 126 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 110 matches with detailed stats: 21 4Ks and 1 ace. Rel_Tsundere loses the most ELO in match 1 of the day (−92 ELO, win rate 35%). Things go best on Ancient (+3 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Win rate +13 pp, ELO +81. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 79.1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.