RektumTapasz

Iceland
174 matches tracked 21 matches in 30 days
Last updated:

How does RektumTapasz play?

Rating 1.21 K/R 0.89 ADR 96.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 174 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Knife kills 7 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 44x 4K, 6 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +151
= Stayed the same
K/R at 0.90, Rating at 1.22, ADR at 97.8, Headshots at 61%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
39 matches · 36% win rate
On Anubis −26 ELO
35 matches · 54% win rate

RektumTapasz loses the most ELO on Dust 2: −79 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Most kills in a match: 46 · Cache
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.68 · Dust 2
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
36% better than 8%
0.86 better than 92%
95.7 better than 96%
1.14 better than 82%
51% of 213 duels right on the average
26% of 23 situations better than 21%
Anubis35
54% better than 58%
0.89 better than 95%
99.0 better than 98%
1.22 better than 93%
61% of 204 duels better than 94%
31% of 16 situations better than 32%
Mirage33
58% better than 77%
0.90 better than 96%
95.1 better than 95%
1.22 better than 93%
53% of 195 duels better than 64%
21% of 14 situations better than 10%
Inferno29
55% right on the average
0.87 better than 94%
94.9 better than 96%
1.20 better than 91%
60% of 188 duels better than 84%
25% of 8 situations better than 21%
Ancient19
47% better than 34%
0.94 better than 98%
100.4 better than 99%
1.24 better than 96%
63% of 131 duels better than 96%
33% of 9 situations better than 38%
Cache13
38% -
0.97 -
103.2 -
1.38-
49% of 74 duels -
33% of 9 situations -
Nuke5
40% -
0.77 -
86.1 -
0.94-
55% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RektumTapasz plays

Across 174 matches RektumTapasz averages K/R 0.89, ADR 96.9 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 96.9, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 61% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 104 of 174 matches the rating was 1.10 or higher (60%), in 41 it was below 0.90. In 140 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: September 2026 at 1.29. RektumTapasz loses the most ELO on Dust 2 (−79 ELO, win rate 36%). Things go best on Mirage (+77 ELO, win rate 58%). Improved over the last three months: Win rate +3 pp, ELO +151. Unchanged in recent months: K/R at 0.90, Rating at 1.22, ADR at 97.8, Headshots at 61%. Last 30 days: 21 matches, win rate 24%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.