Rejvuljak

Bosnia & Herzegovina
On FACEIT since 2018 145 matches tracked 81 matches in 30 days
ELO ▲ 258
2,405
30-day peak: 2,405
Rank EU
#76,505
Bosnia & Herzegovina #258 in Bosnia & Herzegovina
Last updated:
Next update possible in 1h 44m

How does Rejvuljak play?

Rating 1.28 (from 112 matches) K/R 0.87 ADR 93.6 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 112 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 40% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 3.0
Knife kills 4 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 34x 4K, 2 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, ADR +13.4, Win rate +12 pp, ELO +132
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.87
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.91 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −42 ELO
25 matches · 40% win rate
On Anubis −30 ELO
20 matches · 50% win rate
On Sundays −118 ELO, win rate 52%

Rejvuljak loses the most ELO in match 3 of the day: −42 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.18 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 40 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
67% better than 85%
0.96 better than 97%
105.7 better than 99%
1.42 better than 98%
77% of 154 duels better than 99%
37% of 19 situations better than 48%
Ancient32
47% better than 29%
0.87 better than 93%
92.2 better than 90%
1.27 better than 97%
51% of 72 duels better than 45%
38% of 29 situations better than 47%
Nuke21
62% better than 69%
0.78 better than 61%
83.8 better than 62%
1.13 better than 70%
63% of 56 duels better than 92%
25% of 12 situations better than 16%
Anubis20
50% better than 41%
0.84 better than 87%
88.8 better than 83%
1.18 better than 88%
61% of 66 duels better than 92%
14% of 14 situations better than 4%
Mirage19
58% better than 73%
0.89 better than 94%
89.8 better than 85%
1.35-
65% of 55 duels better than 98%
50% of 14 situations better than 81%
Dust 24
75% -
0.84 -
93.7 -
1.16-
89% of 9 duels -
50% of 4 situations -
Cache3
33% -
0.80 -
96.3 -
0.98-
56% of 16 duels -
67% of 3 situations -
Train3
67% -
0.61 -
61.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Rejvuljak plays

Across 145 matches Rejvuljak averages K/R 0.87 and ADR 93.6; the rating across the 112 rated matches is 1.28. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 36% headshots. The strongest map is Inferno with a 67% win rate in 42 matches. In 80 of 112 matches the rating was 1.10 or higher (71%), in 15 it was below 0.90. In 112 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. Rejvuljak loses the most ELO in match 3 of the day (−42 ELO, win rate 40%). Things go best in match 2 of the day (+115 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +115 ELO. Improved over the last three months: K/R +0.13, ADR +13.4, Win rate +12 pp, ELO +132. Got weaker: Headshots −8 pp. Last 30 days: 81 matches, win rate 62%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.