Reijinov

Indonesia
On FACEIT since 2018 224 matches tracked 54 matches in 30 days
ELO ▲ 124
1,989
30-day peak: 2,165
Rank SEA ▼ 541 places
#7,373
30 days · prev. #6,832 · best #2,992
Last updated:

How does Reijinov play?

Rating 0.91 K/R 0.67 ADR 77.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 224 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 46%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.88−0.13 · Ø 1.01 better than 9%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 18%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 31%
4Ks and aces 27x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 53%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 49%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.5, Win rate −6 pp, ELO −75

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
28 matches · 54% win rate
On Anubis −49 ELO
20 matches · 55% win rate
Between 18:00 and 24:00 +25 ELO, win rate 43%
On Saturdays −53 ELO, win rate 35%

Reijinov loses the most ELO on Inferno: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.11 · Dust 2
  5. Most kills in a match: 45 · Vertigo

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 43%
0.66 better than 17%
78.9 better than 45%
0.92 better than 18%
42% of 329 duels better than 10%
47% of 47 situations better than 77%
Dust 255
47% better than 39%
0.65 better than 15%
75.4 better than 26%
0.87 better than 8%
40% of 263 duels better than 6%
46% of 26 situations better than 73%
Ancient28
46% better than 30%
0.65 better than 14%
71.5 better than 11%
0.90 better than 14%
45% of 121 duels better than 20%
22% of 9 situations better than 13%
Inferno28
54% better than 53%
0.66 better than 19%
76.8 better than 28%
0.88 better than 9%
47% of 118 duels better than 22%
27% of 15 situations better than 25%
Anubis20
55% better than 62%
0.76 better than 65%
82.1 better than 60%
1.04 better than 60%
53% of 83 duels better than 64%
36% of 14 situations better than 43%
Cache10
20% -
0.67 -
76.0 -
0.83-
51% of 45 duels -
0% of 4 situations -
Nuke4
50% -
0.70 -
79.3 -
0.99-
28% of 18 duels -
100% of 2 situations -
Vertigo3
100% -
0.86 -
89.8 -
1.08-
45% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reijinov plays

Across 224 matches Reijinov averages K/R 0.67, ADR 77.2 and a rating of 0.91. Most room to improve: Opening duels won at 43%, better than only 6% of level 9 players. Averages 15.0 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 57 of 224 matches the rating was 1.10 or higher (25%), in 114 it was below 0.90. In 203 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. Reijinov loses the most ELO on Inferno (−53 ELO, win rate 54%). Things go best on Dust 2 (+48 ELO, win rate 47%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −6.5, Win rate −6 pp, ELO −75. Last 30 days: 54 matches, win rate 44%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.