ReichoR

Turkey
On FACEIT since 2021 221 matches tracked 52 matches in 30 days
ELO ▲ 110
2,014
30-day peak: 2,014
Rank EU
#251,434
Turkey #7,269 in Turkey
Last updated:

How does ReichoR play?

Rating 1.02 K/R 0.73 ADR 78.2 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.7
Knife kills 4 in 221 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 35x 4K, 1 ace in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ReichoR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.77.

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −88 ELO
42 matches · 60% win rate
In match 2 of the day −51 ELO
42 matches · 48% win rate
Between 6:00 and 12:00 −52 ELO, win rate 45%
On Mondays ±0 ELO, win rate 46%

ReichoR loses the most ELO on Anubis: −88 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.09 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 44 · Ancient
  5. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
54% better than 58%
0.71 better than 35%
77.0 better than 30%
1.01 better than 42%
51% of 277 duels right on the average
37% of 52 situations better than 45%
Anubis42
60% better than 76%
0.77 better than 64%
81.3 better than 50%
1.08 better than 65%
58% of 147 duels better than 83%
23% of 31 situations better than 17%
Inferno38
47% better than 28%
0.74 right on the average
78.8 better than 36%
1.02 better than 44%
57% of 123 duels better than 78%
42% of 31 situations better than 63%
Ancient28
57% better than 70%
0.75 better than 56%
81.6 better than 52%
1.03 better than 55%
50% of 125 duels better than 41%
39% of 28 situations better than 54%
Mirage26
58% better than 74%
0.70 better than 31%
73.2 better than 15%
0.99 better than 37%
51% of 101 duels right on the average
53% of 17 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How ReichoR plays

Across 221 matches ReichoR averages K/R 0.73, ADR 78.2 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 42 matches. In 83 of 221 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 218 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. ReichoR loses the most ELO on Anubis (−88 ELO, win rate 60%). Things go best on Ancient (+67 ELO, win rate 57%). Match no. 3 of the day goes best: 69% win rate, −36 ELO. Last 30 days: 52 matches, win rate 54%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.