Refraid

Belarus
On FACEIT since 2018 166 matches tracked 23 matches in 30 days
Last updated:

How does Refraid play?

Rating 1.02 K/R 0.73 ADR 75.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.7
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +69
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 76.5
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −50 ELO
20 matches · 30% win rate
On Ancient −30 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −6 ELO, win rate 38%
On Sundays ±0 ELO, win rate 39%

Refraid loses the most ELO in match 4 of the day: −50 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 46 · Inferno
  4. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
47% better than 35%
0.74 right on the average
79.2 better than 38%
1.06 better than 59%
50% of 238 duels better than 41%
28% of 43 situations better than 22%
Ancient28
43% better than 23%
0.76 better than 58%
77.0 better than 28%
1.05 better than 57%
57% of 105 duels better than 80%
40% of 25 situations better than 59%
Mirage25
48% better than 39%
0.67 better than 17%
68.8 better than 5%
0.95 better than 22%
39% of 85 duels better than 3%
47% of 15 situations better than 74%
Anubis21
33% better than 7%
0.65 better than 11%
69.8 better than 6%
0.88 better than 8%
45% of 83 duels better than 18%
17% of 12 situations better than 8%
Nuke17
53% better than 44%
0.70 better than 24%
73.8 better than 16%
0.99 better than 32%
51% of 65 duels better than 45%
42% of 12 situations better than 56%
Inferno10
60% -
0.87 -
84.1 -
1.24-
55% of 53 duels -
33% of 3 situations -
Cache7
57% -
0.66 -
77.3 -
0.97-
56% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Refraid plays

Across 166 matches Refraid averages K/R 0.73, ADR 75.9 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 37% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 67 of 166 matches the rating was 1.10 or higher (40%), in 55 it was below 0.90. In 124 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. Refraid loses the most ELO in match 4 of the day (−50 ELO, win rate 30%). Things go best on Mirage (+24 ELO, win rate 48%). Match no. 2 of the day goes best: 59% win rate, +24 ELO. Improved over the last three months: Headshots +6 pp, ELO +69. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 76.5. Last 30 days: 23 matches, win rate 30%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.