RefleX-_-
Name history of RefleX-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does RefleX-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).
Compared with 2,669 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageOct to Nov 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.80. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04.
Damage per round (ADR)
Best month: May 2026 with 89.0. Last 3 months: 78.9 (at the start 74.1). Just below the average (81.1).
Share of headshot kills
Best month: March 2026 with 57%. Last 3 months: 50% (at the start 53%). Just below the average (51%).
Matches won (win rate)
Best month: March 2026 with 58%. Last 3 months: 53% (at the start 42%). Slightly above the average (51%).
Best month: November 2026 with 2,976. Last 3 months: 2,686 (at the start 2,206).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 45%.
Patterns
From the last 282 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RefleX-_- loses the most ELO on Anubis: −82 ELO, 49% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 282 matchesCompared with players on the same level who have at least 15 matches on the map.
How RefleX-_- plays
Across 282 matches RefleX-_- averages K/R 0.69 and ADR 78.0; the rating across the 232 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 45 matches. In 79 of 232 matches the rating was 1.10 or higher (34%), in 103 it was below 0.90. In 232 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. RefleX-_- loses the most ELO on Anubis (−82 ELO, win rate 49%). Things go best on Dust 2 (+95 ELO, win rate 52%). Match no. 4 of the day goes best: 71% win rate, +12 ELO. Improved over the last three months: K/R +0.04, ADR +4.8, Win rate +11 pp, ELO +480. Got weaker: Headshots −3 pp. Last 30 days: 232 matches, win rate 53%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.