RefleX-_-

Russia
On FACEIT since 2024 282 matches tracked 232 matches in 30 days
Last updated:

How does RefleX-_- play?

Rating 0.99 (from 232 matches) K/R 0.69 ADR 78.0 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.97−0.07 · Ø 1.04 better than 21%
Pistol kills per match 2.5
Knife kills 1 in 282 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 34x 4K, 1 ace in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.8, Win rate +11 pp, ELO +480
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.80. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
67 matches · 49% win rate
On Mirage −38 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 +54 ELO, win rate 43%
On Mondays +10 ELO, win rate 44%

RefleX-_- loses the most ELO on Anubis: −82 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.03 · Dust 2
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
52% better than 47%
0.70 better than 28%
78.9 better than 36%
1.00 better than 34%
54% of 235 duels better than 62%
50% of 54 situations better than 79%
Anubis67
49% better than 37%
0.69 better than 23%
78.4 better than 34%
0.98 better than 27%
57% of 244 duels better than 78%
27% of 33 situations better than 23%
Ancient45
62% better than 78%
0.68 better than 17%
77.0 better than 24%
0.97 better than 24%
54% of 152 duels better than 64%
28% of 29 situations better than 22%
Mirage20
45% better than 22%
0.67 better than 16%
75.3 better than 20%
1.02-
41% of 41 duels better than 5%
45% of 11 situations better than 71%
Inferno16
38% better than 6%
0.77 better than 53%
81.1 better than 36%
1.10-
54% of 35 duels right on the average
25% of 4 situations better than 18%
Cache15
27% better than 1%
0.63 better than 14%
75.0 better than 23%
0.86 better than 10%
47% of 58 duels better than 24%
36% of 11 situations better than 40%
Nuke5
100% -
0.72 -
76.5 -
0.83-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RefleX-_- plays

Across 282 matches RefleX-_- averages K/R 0.69 and ADR 78.0; the rating across the 232 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 45 matches. In 79 of 232 matches the rating was 1.10 or higher (34%), in 103 it was below 0.90. In 232 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. RefleX-_- loses the most ELO on Anubis (−82 ELO, win rate 49%). Things go best on Dust 2 (+95 ELO, win rate 52%). Match no. 4 of the day goes best: 71% win rate, +12 ELO. Improved over the last three months: K/R +0.04, ADR +4.8, Win rate +11 pp, ELO +480. Got weaker: Headshots −3 pp. Last 30 days: 232 matches, win rate 53%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.