Redblodd

Vietnam
On FACEIT since 2019 61 matches tracked
ELO
2,105
Peak across the last 61 matches: 2,105
Rank SEA ▲ 620 places
#4,343
Vietnam #328 in Vietnam
30 days · prev. #4,963 · best #3,653
Last updated:

How does Redblodd play?

Rating 1.03 K/R 0.75 ADR 81.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.2%).

2K rounds 16.1%+2.9 pp · Ø 13.2% better than 96%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 7x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Redblodd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
20 matches · 60% win rate
On Mirage −23 ELO
20 matches · 40% win rate
In match 1 of the day ±0 ELO
21 matches · 43% win rate

Redblodd loses the most ELO on Inferno: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
60% better than 69%
0.70 better than 32%
79.1 better than 41%
0.97 better than 27%
51% of 84 duels better than 42%
29% of 7 situations better than 30%
Mirage20
40% better than 13%
0.76 better than 62%
79.1 better than 44%
1.03 right on the average
54% of 85 duels better than 68%
50% of 16 situations better than 82%
Ancient17
53% right on the average
0.83 better than 90%
88.9 better than 86%
1.13 better than 85%
51% of 68 duels right on the average
33% of 9 situations better than 41%
Dust 24
50% -
0.65 -
74.2 -
0.90-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Redblodd plays

Across 61 matches Redblodd averages K/R 0.75, ADR 81.6 and a rating of 1.03. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Redblodd loses the most ELO on Inferno (−25 ELO, win rate 60%). Last 30 days: 7 matches, win rate 86%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.