Redav

Vietnam
199 matches tracked
ELO
2,581
Peak across recorded matches: 2,631
Rank OCE ▲ 14 places
#213
Vietnam #3 in Vietnam
30 days · prev. #227 · best #207
Last updated:

How does Redav play?

Rating 1.22 (from 142 matches) K/R 0.85 ADR 83.5 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 142 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.2 from the last 142
Knife kills 2 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 30x 4K, 6 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 1.1−3.0 · Ø 4.1 better than 1%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +7.1, Win rate +10 pp, ELO +234
= Stayed the same
Nothing clear
▼ Got worse
Headshots −30 pp

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −40 ELO
23 matches · 43% win rate
In match 1 of the day −30 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −105 ELO, win rate 42%
On Mondays −20 ELO, win rate 25%

Redav loses the most ELO in match 2 of the day: −40 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Anubis
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 66%
0.86 better than 89%
85.0 better than 67%
1.22 better than 90%
64% of 280 duels better than 97%
41% of 46 situations better than 59%
Dust 229
48% better than 36%
0.80 better than 71%
81.4 better than 49%
1.12 better than 71%
61% of 139 duels better than 92%
39% of 18 situations better than 51%
Ancient28
57% better than 64%
0.90 better than 95%
89.7 better than 82%
1.28 better than 96%
64% of 133 duels better than 97%
37% of 27 situations better than 47%
Anubis13
46% -
0.94 -
89.7 -
1.31-
63% of 78 duels -
36% of 11 situations -
Inferno8
50% -
0.72 -
71.0 -
1.04-
56% of 39 duels -
33% of 3 situations -
Cache5
60% -
0.85 -
81.5 -
1.25-
63% of 38 duels -
33% of 6 situations -
Vertigo3
67% -
1.01 -
104.1 -
1.42-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Redav plays

Across 199 matches Redav averages K/R 0.85 and ADR 83.5; the rating across the 142 rated matches is 1.22. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 46% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 84 of 142 matches the rating was 1.10 or higher (59%), in 28 it was below 0.90. In 107 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. Redav loses the most ELO in match 2 of the day (−40 ELO, win rate 43%). Things go best on Ancient (+45 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, +28 ELO. Improved over the last three months: K/R +0.05, ADR +7.1, Win rate +10 pp, ELO +234. Got weaker: Headshots −30 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.