Red_Gooner
How does Red_Gooner play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).
Compared with 1,374 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average63% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 1.01 (at the start 1.02). Right on the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 82.9. Last 3 months: 81.3 (at the start 79.2). Just above the average (79.8).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months: 62% (at the start 64%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 48% (at the start 49%). Slightly below the average (50%).
Best month: October 2026 with 1,795. Last 3 months: 1,612 (at the start 1,604).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 414 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Red_Gooner loses the most ELO on Inferno: −107 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.30 · Ancient
- Most kills in a match: 33 · Anubis
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 414 matchesCompared with players on the same level who have at least 15 matches on the map.
How Red_Gooner plays
Across 414 matches Red_Gooner averages K/R 0.75, ADR 80.3 and a rating of 1.01. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 8 players. Averages 16.2 kills per match with 63% headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 151 of 414 matches the rating was 1.10 or higher (36%), in 164 it was below 0.90. In 351 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Red_Gooner loses the most ELO on Inferno (−107 ELO, win rate 45%). Things go best on Cache (+95 ELO, win rate 57%). Match no. 2 of the day goes best: 55% win rate, −31 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 81.3, Win rate at 48%, ELO at 1,612. Last 30 days: 85 matches, win rate 46%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.