RedPoints
Name history of RedPoints
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does RedPoints play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
AverageRedPoints gets the first kill in 12 of 100 rounds. 2 percentage points above the level 9 average (10%).
Clutch
AverageRedPoints wins 40 of 100 1v1s. 2 percentage points above the level 9 average (38%).
Weapons and aim
Average53 of 100 kills by RedPoints are headshots. 5 percentage points above the level 9 average (48%).
Impact
AverageAverages 2.5 round MVPs per match. 0.3 above the level 9 average (2.2).
Utility and deaths
AverageAverages 2.8 utility damage per round from HEs and mollies. 1.5 below the level 9 average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). 0.04 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: May 2026 with 84.2. Last 3 months: 81.9 (at the start 80.7). 2.2 above the level 9 average (79.7).
Share of headshot kills
Best month: April 2026 with 56%. Last 3 months: 52% (at the start 55%). 4 percentage points above the level 9 average (48%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 43%). 3 percentage points above the level 9 average (50%).
Best month: September 2026 with 2,060.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 346 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RedPoints loses the most ELO in match 1 of the day: −141 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Nuke
- Highest rating in a match: 2.45 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 346 matchesCompared with players on the same level who have at least 15 matches on the map.
How RedPoints plays
Across 346 matches RedPoints averages K/R 0.77 and ADR 81.7; the rating across the 297 rated matches is 1.06. Biggest strength: Headshot rate at 53%, better than 76% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 9 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 131 of 297 matches the rating was 1.10 or higher (44%), in 102 it was below 0.90. In 297 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. RedPoints loses the most ELO in match 1 of the day (−141 ELO, win rate 44%). Things go best on Nuke (+6 ELO, win rate 63%). Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.9. Last 30 days: 58 matches, win rate 48%, net ELO −99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.