RedPoints

AR
346 matches tracked 58 matches in 30 days
ELO ▼ 227
1,833
30-day peak: 2,060
Rank SA ▲ 3,730 places
#4,529
30 days · prev. #8,259 · best #4,529
Last updated:

How does RedPoints play?

Rating 1.06 (from 297 matches) K/R 0.77 ADR 81.7 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 297 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

RedPoints gets the first kill in 12 of 100 rounds. 2 percentage points above the level 9 average (10%).

Rounds with first kill 12%+2 pp better than 75%
Opening duels won 52%+1 pp better than 61%

Clutch

Average
Last one alive

RedPoints wins 40 of 100 1v1s. 2 percentage points above the level 9 average (38%).

Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

53 of 100 kills by RedPoints are headshots. 5 percentage points above the level 9 average (48%).

Headshot rate 53%+5 pp better than 76%
AWP share of kills 13%+3 pp better than 68%
K/D 1.05+0.04 better than 64%
Pistol kills per match 3.4
Knife kills 6 in 346 matches

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 9 average (2.2).

2K rounds 14.0%+0.9 pp better than 69%
3K rounds 4.5%+0.5 pp better than 72%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 55x 4K, 7 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.8 utility damage per round from HEs and mollies. 1.5 below the level 9 average (4.3).

Utility hit rate 31%−4 pp better than 23%
Utility damage per round 2.8−1.5 better than 15%
Enemies flashed per round 0.23−0.05 better than 36%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.77, ADR at 81.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). 0.04 above the level 9 average (0.73).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −141 ELO
45 matches · 44% win rate
On Ancient −96 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 −55 ELO, win rate 45%
On Tuesdays +5 ELO, win rate 41%

RedPoints loses the most ELO in match 1 of the day: −141 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.45 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
44% better than 27%
0.77 better than 70%
81.2 better than 56%
1.05 better than 62%
51% of 592 duels on par
39% of 77 situations better than 55%
Anubis49
51% better than 47%
0.79 better than 77%
85.9 better than 77%
1.12 better than 83%
52% of 244 duels on par
33% of 18 situations better than 40%
Ancient37
46% better than 28%
0.77 better than 66%
82.8 better than 62%
1.10 better than 76%
49% of 93 duels better than 38%
45% of 22 situations better than 72%
Nuke35
63% better than 71%
0.79 better than 69%
84.6 better than 66%
1.08 better than 64%
55% of 168 duels better than 66%
48% of 29 situations better than 71%
Dust 229
45% better than 29%
0.76 better than 66%
81.6 better than 58%
1.08 better than 71%
55% of 95 duels better than 74%
46% of 13 situations better than 73%
Inferno28
71% better than 94%
0.80 better than 77%
80.1 better than 46%
1.11 better than 72%
51% of 125 duels better than 46%
41% of 22 situations better than 57%
Cache16
56% -
0.63 -
71.3 -
0.91-
52% of 60 duels -
33% of 6 situations -
Aim_map_faceit4
100% -
0.69 -
79.8 -
1.03-
55% of 51 duels -
35% of 17 situations -
Overpass4
50% -
0.92 -
98.2 -
-
-
-
Vertigo3
67% -
0.61 -
61.9 -
0.89-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RedPoints plays

Across 346 matches RedPoints averages K/R 0.77 and ADR 81.7; the rating across the 297 rated matches is 1.06. Biggest strength: Headshot rate at 53%, better than 76% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 9 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 131 of 297 matches the rating was 1.10 or higher (44%), in 102 it was below 0.90. In 297 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. RedPoints loses the most ELO in match 1 of the day (−141 ELO, win rate 44%). Things go best on Nuke (+6 ELO, win rate 63%). Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.9. Last 30 days: 58 matches, win rate 48%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.