Recycled

USA
On FACEIT since 2023 140 matches tracked 34 matches in 30 days
ELO ▼ 39
2,220
30-day peak: 2,259
Rank NA ▼ 792 places
#4,180
USA #2,244 in USA
30 days · prev. #3,388 · best #2,587
Last updated:

How does Recycled play?

Rating 1.03 K/R 0.72 ADR 77.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 3.0
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 15x 4K, 0 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.1+0.8 · Ø 4.3 better than 77%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +205
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
48 matches · 50% win rate
Between 18:00 and 24:00 −2 ELO, win rate 44%
On Fridays −3 ELO, win rate 46%

Recycled loses the most ELO on Mirage: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Anubis
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% right on the average
0.72 better than 40%
77.9 better than 36%
1.02 better than 47%
51% of 168 duels right on the average
38% of 48 situations right on the average
Anubis23
74% better than 98%
0.72 better than 41%
75.8 better than 24%
1.06 better than 61%
53% of 68 duels better than 61%
39% of 18 situations better than 54%
Ancient21
43% better than 21%
0.75 better than 53%
81.1 right on the average
1.04 better than 56%
51% of 59 duels right on the average
53% of 19 situations better than 83%
Dust 218
44% better than 25%
0.64 better than 11%
73.7 better than 17%
0.90 better than 12%
49% of 67 duels better than 39%
43% of 14 situations better than 66%
Cache14
79% -
0.75 -
77.7 -
1.11-
56% of 34 duels -
33% of 12 situations -
Inferno11
45% -
0.75 -
78.6 -
1.10-
46% of 39 duels -
43% of 7 situations -
Nuke4
50% -
0.67 -
67.5 -
0.98-
30% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Recycled plays

Across 140 matches Recycled averages K/R 0.72, ADR 77.3 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 47 of 140 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: November 2026 at 1.16. Recycled loses the most ELO on Mirage (−70 ELO, win rate 50%). Things go best on Ancient (+114 ELO, win rate 43%). Match no. 1 of the day goes best: 59% win rate, +131 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +205. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.4. Last 30 days: 34 matches, win rate 53%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.