RecoilMaster

Turkey
On FACEIT since 2017 243 matches tracked 21 matches in 30 days
Last updated:

How does RecoilMaster play?

Rating 1.04 K/R 0.75 ADR 82.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 34%−3 pp · Ø 37% better than 30%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 43%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.03+0.07 · Ø 0.96 better than 72%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 78%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 74%
MVPs per match 2.5+0.4 · Ø 2.1 better than 87%
4Ks and aces 54x 4K, 2 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 31%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −5.1, Headshots −2 pp, Win rate −14 pp, ELO −343

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just above the average (0.71).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −99 ELO
58 matches · 41% win rate
In match 1 of the day −16 ELO
45 matches · 40% win rate
Between 6:00 and 12:00 −16 ELO, win rate 43%
On Wednesdays −26 ELO, win rate 33%

RecoilMaster loses the most ELO on Anubis: −99 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
63% better than 89%
0.80 better than 87%
86.5 better than 83%
1.11 better than 85%
54% of 367 duels better than 73%
35% of 49 situations better than 43%
Anubis58
41% better than 22%
0.75 better than 65%
81.6 better than 61%
1.03 better than 64%
51% of 243 duels better than 60%
27% of 41 situations better than 21%
Ancient46
41% better than 21%
0.69 better than 38%
76.6 better than 35%
0.95 better than 40%
53% of 150 duels better than 72%
23% of 26 situations better than 17%
Inferno26
46% better than 31%
0.72 better than 61%
76.3 better than 43%
0.99 better than 56%
55% of 141 duels better than 76%
57% of 14 situations better than 89%
Cache21
43% -
0.76 -
82.4 -
1.05-
47% of 79 duels -
42% of 12 situations -
Mirage3
67% -
0.84 -
88.0 -
1.19-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RecoilMaster plays

Across 243 matches RecoilMaster averages K/R 0.75, ADR 82.1 and a rating of 1.04. Biggest strength: Utility hit rate at 46%, better than 97% of level 6 players. Averages 16.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 87 matches. In 97 of 243 matches the rating was 1.10 or higher (40%), in 87 it was below 0.90. In 227 matches with detailed stats: 54 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. RecoilMaster loses the most ELO on Anubis (−99 ELO, win rate 41%). Things go best on Dust 2 (+26 ELO, win rate 63%). Got weaker: K/R −0.06, Rating −0.12, ADR −5.1, Headshots −2 pp, Win rate −14 pp, ELO −343. Last 30 days: 21 matches, win rate 48%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.