Reality_S

Mongolia
On FACEIT since 2025 47 matches tracked 26 matches in 30 days
ELO
2,055
Peak across recorded matches: 2,055
Rank SEA ▲ 1,988 places
#5,739
Mongolia #1,569 in Mongolia
30 days · prev. #7,727 · best #5,222
Last updated:

How does Reality_S play?

Rating 1.17 K/R 0.82 ADR 84.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 34% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 12x 4K, 3 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Reality_S is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 30 · Mirage
  4. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 21%
0.85 better than 90%
84.3 better than 69%
1.19 better than 90%
41% of 82 duels better than 7%
64% of 11 situations better than 96%
Dust 29
56% -
0.83 -
89.1 -
1.21-
55% of 38 duels -
63% of 8 situations -
Ancient8
63% -
0.80 -
86.3 -
1.13-
45% of 22 duels -
50% of 2 situations -
Inferno7
57% -
0.73 -
75.0 -
1.06-
36% of 25 duels -
33% of 3 situations -
Cache3
67% -
0.90 -
91.1 -
1.27-
50% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Reality_S plays

Across 47 matches Reality_S averages K/R 0.82, ADR 84.4 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 63% headshots. In 29 of 47 matches the rating was 1.10 or higher (62%), in 11 it was below 0.90. In 47 matches with detailed stats: 12 4Ks and 3 aces. Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Last 30 days: 26 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.