RealSumen

Ukraine
On FACEIT since 2018 338 matches tracked 143 matches in 30 days
ELO ▲ 57
2,478
30-day peak: 2,478
Rank EU
#59,761
Ukraine #3,109 in Ukraine
Last updated:

How does RealSumen play?

Rating 1.19 K/R 0.83 ADR 85.5 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 338 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.6
Knife kills 1 in 338 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 65x 4K, 10 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 81%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether RealSumen is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 277 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.98.

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
48 matches · 46% win rate
On Nuke −22 ELO
27 matches · 48% win rate
On Fridays −77 ELO, win rate 44%

RealSumen loses the most ELO in match 2 of the day: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
52% right on the average
0.87 better than 91%
87.9 better than 80%
1.24 better than 94%
64% of 451 duels better than 96%
24% of 88 situations better than 12%
Dust 273
53% better than 55%
0.87 better than 92%
89.0 better than 82%
1.25 better than 94%
53% of 229 duels better than 59%
33% of 42 situations better than 36%
Ancient51
49% better than 40%
0.77 better than 60%
82.1 better than 51%
1.11 better than 74%
49% of 155 duels better than 35%
40% of 35 situations better than 59%
Anubis36
67% better than 91%
0.77 better than 64%
78.4 better than 35%
1.09 better than 66%
56% of 93 duels better than 72%
45% of 29 situations better than 69%
Inferno32
59% better than 61%
0.80 better than 65%
86.6 better than 67%
1.16 better than 72%
62% of 94 duels better than 85%
29% of 17 situations better than 26%
Nuke27
48% better than 25%
0.80 better than 70%
81.9 better than 54%
1.14 better than 77%
58% of 102 duels better than 78%
50% of 20 situations better than 76%
Cache11
55% -
0.75 -
82.1 -
1.11-
48% of 31 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RealSumen plays

Across 338 matches RealSumen averages K/R 0.83, ADR 85.5 and a rating of 1.19. Biggest strength: K/D at 1.26, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 36 matches. In 192 of 338 matches the rating was 1.10 or higher (57%), in 83 it was below 0.90. In 312 matches with detailed stats: 65 4Ks and 10 aces. Best month by rating: February 2026 at 1.39. RealSumen loses the most ELO in match 2 of the day (−31 ELO, win rate 46%). Things go best on Anubis (+234 ELO, win rate 67%). Match no. 4 of the day goes best: 59% win rate, +79 ELO. Last 30 days: 143 matches, win rate 49%, net ELO +216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.