RealBatmon

Denmark
103 matches tracked 22 matches in 30 days
Last updated:

How does RealBatmon play?

Rating 0.98 (from 22 matches) K/R 0.73 ADR 81.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 5% very weak below 0.75 41%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average.
Multi-kills
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 43%−6 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 79%
Clutch 1v2 won 14%−7 pp better than 16%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+3 pp better than 65%
AWP share of kills 8%−3 pp better than 46%
K/D 0.96−0.01 better than 52%
Pistol kills per match 2.9
Knife kills 11 in 103 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.0%−2.6 pp better than 3%
Rounds with 3K 4.1%+0.4 pp better than 71%
MVPs per match 2.4+0.3 better than 85%
4Ks and aces 11x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 75%
Utility damage per round 3.3−0.6 better than 39%
Enemies flashed per round 0.20−0.05 better than 38%
Rounds with a death 75%+2.0 pp better than 30%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
ELO +72
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −11.7, Headshots −7 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.68 (at the start 0.79).

Patterns

From the last 103 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −20 ELO
22 matches · 73% wins
On Mirage −15 ELO
25 matches · 64% wins

RealBatmon loses the most ELO on Dust 2: −20 ELO, 73% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Nuke
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 93%
0.77 better than 80%
85.6 better than 86%
1.07–
52% of 140 duels better than 65%
44% of 18 situations better than 69%
Dust 222
73% better than 98%
0.82 better than 93%
89.6 better than 94%
1.03–
50% of 115 duels better than 55%
30% of 10 situations better than 31%
Ancient14
57% –
0.55 –
63.8 –
0.62–
33% of 67 duels –
0% of 7 situations –
Inferno14
29% –
0.67 –
77.7 –
0.93–
42% of 64 duels –
50% of 4 situations –
Anubis11
36% –
0.66 –
78.5 –
1.02–
42% of 60 duels –
45% of 11 situations –
Nuke10
60% –
0.70 –
78.5 –
1.09–
54% of 50 duels –
50% of 6 situations –
Cache6
33% –
0.91 –
91.4 –
1.42–
62% of 26 duels –
40% of 10 situations –

Compared with players on the same level who have at least 15 matches on the map.

How RealBatmon plays

Across 103 matches RealBatmon averages K/R 0.73 and ADR 81.2; the rating across the 22 rated matches is 0.98. Biggest strength: Utility with impact at 38%. That is better than 75% of players on level 5. Most room to improve: Opening duels won at 43%. That is better than only 9% of players on level 5. On average 16.4 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 73% win rate in 22 matches. In 9 of 22 matches the rating was 1.10 or higher (41%), in 10 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. RealBatmon loses the most ELO on Dust 2 (−20 ELO, win rate 73%). Things go best in match 1 of the day (−20 ELO, win rate 64%). Improved over the last three months: ELO +72. Got weaker: K/R −0.11, ADR −11.7, Headshots −7 pp, Win rate −3 pp. Last 30 days: 22 matches, win rate 41%, ELO balance −70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.