Real1

Russia
On FACEIT since 2025 133 matches tracked 24 matches in 30 days
ELO ▼ 30
2,122
30-day peak: 2,152
Rank EU
#173,925
Russia #48,785 in Russia
Last updated:

How does Real1 play?

Rating 0.97 K/R 0.70 ADR 78.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.2
Knife kills 7 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 19x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Real1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
24 matches · 54% win rate
On Dust 2 −27 ELO
26 matches · 42% win rate
On Tuesdays +3 ELO, win rate 40%

Real1 loses the most ELO on Ancient: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% right on the average
0.68 better than 22%
76.9 better than 30%
0.94 better than 21%
44% of 131 duels better than 13%
17% of 35 situations better than 5%
Dust 226
42% better than 22%
0.74 better than 53%
80.5 better than 49%
1.02 right on the average
46% of 116 duels better than 22%
22% of 9 situations better than 13%
Ancient24
54% better than 60%
0.66 better than 14%
75.1 better than 20%
0.94 better than 22%
50% of 80 duels better than 43%
54% of 13 situations better than 84%
Anubis22
68% better than 93%
0.73 right on the average
81.6 better than 56%
1.03 better than 55%
47% of 76 duels better than 25%
56% of 18 situations better than 89%
Nuke11
27% -
0.77 -
82.2 -
1.03-
53% of 47 duels -
46% of 13 situations -
Inferno9
22% -
0.66 -
74.2 -
0.90-
47% of 36 duels -
33% of 3 situations -
Cache4
50% -
0.65 -
71.8 -
0.97-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Real1 plays

Across 133 matches Real1 averages K/R 0.70, ADR 78.1 and a rating of 0.97. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 44 of 133 matches the rating was 1.10 or higher (33%), in 56 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Real1 loses the most ELO on Ancient (−30 ELO, win rate 54%). Things go best on Mirage (+20 ELO, win rate 51%). Match no. 3 of the day goes best: 63% win rate, −57 ELO. Last 30 days: 24 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.