ReZarucsgod

Belarus
On FACEIT since 2022 388 matches tracked 177 matches in 30 days
ELO ▼ 217
2,065
30-day peak: 2,474
Rank EU
#212,495
Belarus #4,977 in Belarus
Last updated:

How does ReZarucsgod play?

Rating 1.04 (from 387 matches) K/R 0.76 ADR 81.1 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 387 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (371 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Knife kills 9 in 388 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 64x 4K, 7 aces in 371 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 80.7, ELO at 2,065
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −217 ELO
128 matches · 52% win rate
On Dust 2 −162 ELO
88 matches · 40% win rate
Between 6:00 and 12:00 −145 ELO, win rate 30%
On Mondays −105 ELO, win rate 39%

ReZarucsgod loses the most ELO on Mirage: −217 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Most kills in a match: 46 · Anubis
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
52% better than 55%
0.76 better than 60%
81.3 better than 54%
1.05 better than 58%
51% of 464 duels right on the average
38% of 86 situations right on the average
Dust 288
40% better than 14%
0.74 right on the average
79.3 better than 44%
1.03 right on the average
49% of 356 duels better than 39%
31% of 42 situations better than 33%
Anubis65
54% better than 62%
0.77 better than 66%
82.2 better than 59%
1.04 better than 55%
55% of 284 duels better than 72%
43% of 35 situations better than 63%
Ancient47
43% better than 21%
0.76 better than 58%
82.4 better than 57%
1.02 right on the average
52% of 155 duels better than 54%
41% of 32 situations better than 58%
Nuke29
41% better than 12%
0.72 better than 34%
76.2 better than 28%
0.98 better than 27%
45% of 104 duels better than 16%
23% of 13 situations better than 10%
Inferno17
53% right on the average
0.83 better than 85%
85.8 better than 70%
1.17 better than 83%
55% of 80 duels better than 66%
60% of 15 situations better than 91%
Cache14
14% -
0.79 -
85.0 -
1.05-
53% of 64 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ReZarucsgod plays

Across 388 matches ReZarucsgod averages K/R 0.76 and ADR 81.1; the rating across the 387 rated matches is 1.04. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 65 matches. In 153 of 387 matches the rating was 1.10 or higher (40%), in 140 it was below 0.90. In 371 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. ReZarucsgod loses the most ELO on Mirage (−217 ELO, win rate 52%). Things go best on Anubis (+108 ELO, win rate 54%). Match no. 3 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 80.7, ELO at 2,065. Last 30 days: 177 matches, win rate 46%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.