ReTry-_

Indonesia
On FACEIT since 2020 287 matches tracked 44 matches in 30 days
ELO ▲ 96
3,253
30-day peak: 3,301
Rank SEA ▲ 10 places
#56
Indonesia #5 in Indonesia
30 days · prev. #66 · best #31
Last updated:

How does ReTry-_ play?

Rating 1.12 (from 267 matches) K/R 0.78 ADR 84.3 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 267 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.9
Knife kills 3 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 69%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 57x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +528
= Stayed the same
ADR at 84.1, Headshots at 50%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
60 matches · 68% win rate
In match 2 of the day +112 ELO
64 matches · 56% win rate
Between 6:00 and 12:00 −101 ELO, win rate 50%
On Wednesdays +27 ELO, win rate 56%

ReTry-_ loses the most ELO on Ancient: −42 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
60% better than 73%
0.79 better than 65%
86.6 better than 72%
1.14 better than 74%
54% of 309 duels better than 60%
43% of 51 situations better than 64%
Dust 267
61% better than 73%
0.79 better than 65%
84.9 better than 64%
1.14 better than 70%
57% of 256 duels better than 73%
42% of 55 situations better than 58%
Ancient60
68% better than 88%
0.77 better than 57%
83.6 better than 58%
1.08 better than 58%
55% of 165 duels better than 65%
46% of 37 situations better than 71%
Anubis31
65% better than 80%
0.78 better than 63%
83.7 better than 61%
1.10 better than 62%
52% of 95 duels better than 47%
44% of 18 situations better than 66%
Inferno15
80% better than 92%
0.73 better than 28%
81.1 better than 32%
1.09 better than 38%
48% of 60 duels better than 13%
50% of 10 situations better than 72%
Nuke12
67% -
0.73 -
72.1 -
1.08-
40% of 20 duels -
50% of 8 situations -
Cache8
38% -
0.83 -
84.4 -
1.20-
37% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ReTry-_ plays

Across 287 matches ReTry-_ averages K/R 0.78 and ADR 84.3; the rating across the 267 rated matches is 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Inferno with a 80% win rate in 15 matches. In 128 of 267 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 230 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. ReTry-_ loses the most ELO on Ancient (−42 ELO, win rate 68%). Things go best on Mirage (+190 ELO, win rate 60%). From match no. 5 of the day on, things go best: 75% win rate, +150 ELO. Improved over the last three months: ELO +528. Got weaker: K/R −0.04, Rating −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 84.1, Headshots at 50%. Last 30 days: 44 matches, win rate 61%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.