ReLeaseSL

Norway
On FACEIT since 2021 131 matches tracked 77 matches in 30 days
ELO ▲ 550
2,085
30-day peak: 2,085
Rank EU
#198,119
Norway #2,125 in Norway
Last updated:

How does ReLeaseSL play?

Rating 1.15 K/R 0.79 ADR 83.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 131 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.1
Knife kills 11 in 131 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 20x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ReLeaseSL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.69
AugSepOctNov

Best month: August 2026 with 0.92.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
26 matches · 62% win rate
In match 1 of the day +33 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 +68 ELO, win rate 48%
On Mondays +26 ELO, win rate 44%

ReLeaseSL loses the most ELO on Dust 2: −24 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 39 · Ancient
  5. Highest rating in a match: 3.34 · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 82%
0.70 better than 33%
73.5 better than 18%
1.01 better than 44%
53% of 154 duels better than 61%
47% of 38 situations better than 76%
Dust 226
62% better than 84%
0.85 better than 89%
91.6 better than 91%
1.23 better than 92%
62% of 108 duels better than 93%
52% of 27 situations better than 84%
Ancient22
50% better than 43%
0.77 better than 66%
79.6 better than 42%
1.14 better than 85%
53% of 72 duels better than 58%
58% of 19 situations better than 91%
Inferno15
67% better than 90%
0.99 better than 98%
99.9 better than 98%
1.50 better than 99%
60% of 63 duels better than 87%
45% of 20 situations better than 68%
Cache13
46% -
0.81 -
84.7 -
1.18-
51% of 61 duels -
56% of 9 situations -
Nuke9
22% -
0.78 -
83.2 -
1.10-
50% of 34 duels -
25% of 4 situations -
Anubis8
38% -
0.73 -
80.7 -
1.06-
52% of 29 duels -
20% of 5 situations -
Awp_quad3
100% -
0.58 -
62.8 -
0.97-
58% of 77 duels -
58% of 77 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ReLeaseSL plays

Across 131 matches ReLeaseSL averages K/R 0.79, ADR 83.0 and a rating of 1.15. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 69 of 131 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 131 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.37. ReLeaseSL loses the most ELO on Dust 2 (−24 ELO, win rate 62%). Things go best in match 2 of the day (+134 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +134 ELO. Last 30 days: 77 matches, win rate 57%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.