Ray__
How does Ray__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: September 2026 with 85.1. Last 3 months: 84.0 (at the start 79.8).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 47%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 48%).
Best month: October 2026 with 1,438.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Ray__ loses the most ELO on Mirage: −4 ELO, 47% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ray__ plays
Across 118 matches Ray__ averages K/R 0.73 and ADR 82.1; the rating across the 48 rated matches is 1.00. Biggest strength: Utility with impact at 40%. That is better than 79% of players on level 7. Most room to improve: Rounds with a death at 76%. That is better than only 16% of players on level 7. On average 16.1 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 19 of 48 matches the rating was 1.10 or higher (40%), in 15 it was below 0.90. In 64 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. Ray__ loses the most ELO on Mirage (−4 ELO, win rate 47%). Things go best in match 2 of the day (+61 ELO, win rate 58%). Improved over the last three months: ADR +4.2, Win rate +4 pp. Unchanged in recent months: K/R at 0.74, Headshots at 48%. Last 30 days: 35 matches, win rate 54%, ELO balance +63.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.