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RayG-

Philippines
On FACEIT since 2018 117 matches tracked
ELO
2,208
Peak across recorded matches: 2,347
Rank SEA ▼ 505 places
#3,193
Philippines #227 in Philippines
30 days · prev. #2,688 · best #2,688
Last updated:

How does RayG- play?

Rating 1.11 K/R 0.82 ADR 88.9 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 14%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.4
Knife kills 2 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 11x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, ELO at 2,208
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.7, Win rate −14 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −41 ELO
27 matches · 41% win rate
On Mirage −40 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −59 ELO, win rate 39%

RayG- loses the most ELO from match 5 of the day: −41 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
50% better than 43%
0.79 better than 73%
85.9 better than 74%
1.04 better than 57%
48% of 153 duels better than 32%
32% of 19 situations better than 33%
Mirage32
47% better than 32%
0.86 better than 90%
92.1 better than 90%
1.19 better than 89%
61% of 144 duels better than 94%
47% of 15 situations better than 74%
Anubis24
46% better than 27%
0.82 better than 83%
89.3 better than 85%
1.14 better than 81%
47% of 110 duels better than 27%
33% of 15 situations better than 36%
Cache16
50% better than 36%
0.82 better than 79%
86.0 better than 71%
1.11 better than 71%
54% of 67 duels better than 60%
0% of 9 situations better than 1%
Inferno9
33% -
0.77 -
87.9 -
0.99-
59% of 46 duels -
67% of 3 situations -
Dust 24
50% -
0.82 -
95.4 -
1.04-
67% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RayG- plays

Across 117 matches RayG- averages K/R 0.82, ADR 88.9 and a rating of 1.11. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Ancient with a 50% win rate in 32 matches. In 58 of 117 matches the rating was 1.10 or higher (50%), in 37 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. RayG- loses the most ELO from match 5 of the day (−41 ELO, win rate 41%). Things go best in match 1 of the day (−23 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −23 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −4.7, Win rate −14 pp. Unchanged in recent months: Headshots at 51%, ELO at 2,208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.