Ravers

France
On FACEIT since 2015 155 matches tracked 56 matches in 30 days
ELO ▼ 250
2,287
30-day peak: 2,537
Rank EU
#109,099
France #2,061 in France
Last updated:

How does Ravers play?

Rating 1.01 K/R 0.71 ADR 79.6 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 22%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.01−0.02 · Ø 1.03 better than 36%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 21x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70
▼ Got worse
Rating −0.05, ADR −4.9, Headshots −3 pp, Win rate −15 pp, ELO −229

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −16 ELO
21 matches · 43% win rate
On Saturdays −21 ELO, win rate 41%

Ravers loses the most ELO in match 4 of the day: −16 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 62%
0.73 better than 40%
81.4 better than 50%
1.04 better than 48%
47% of 216 duels better than 24%
39% of 38 situations better than 55%
Inferno33
55% better than 55%
0.74 better than 44%
81.2 better than 44%
1.07 right on the average
50% of 139 duels better than 30%
38% of 21 situations better than 43%
Anubis18
33% better than 5%
0.60 better than 2%
69.4 better than 3%
0.86 better than 3%
38% of 63 duels better than 2%
38% of 13 situations right on the average
Nuke17
53% better than 40%
0.74 better than 43%
84.6 better than 62%
1.03 better than 44%
48% of 81 duels better than 25%
56% of 16 situations better than 84%
Cache14
50% -
0.63 -
80.7 -
0.88-
51% of 53 duels -
25% of 8 situations -
Mirage9
44% -
0.70 -
72.4 -
1.02-
28% of 36 duels -
50% of 8 situations -
Ancient8
38% -
0.73 -
77.8 -
0.98-
39% of 33 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ravers plays

Across 155 matches Ravers averages K/R 0.71, ADR 79.6 and a rating of 1.01. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 55% win rate in 56 matches. In 53 of 155 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: May 2026 at 1.13. Ravers loses the most ELO in match 4 of the day (−16 ELO, win rate 43%). Things go best on Dust 2 (+30 ELO, win rate 55%). Got weaker: Rating −0.05, ADR −4.9, Headshots −3 pp, Win rate −15 pp, ELO −229. Unchanged in recent months: K/R at 0.70. Last 30 days: 56 matches, win rate 38%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.