Raul50

Romania
On FACEIT since 2020 108 matches tracked 22 matches in 30 days
ELO ▼ 14
2,092
30-day peak: 2,106
Rank EU
#198,029
Romania #2,420 in Romania
Last updated:

How does Raul50 play?

Rating 1.03 K/R 0.74 ADR 85.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 2 in 108 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 13x 4K, 2 aces in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.4+4.1 · Ø 4.3 better than 99%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ELO +259
= Stayed the same
Rating at 1.05, ADR at 87.2, Headshots at 36%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +27 ELO
22 matches · 45% win rate
On Mondays +2 ELO, win rate 45%

Raul50 loses the most ELO from match 5 of the day: +27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Reached level 10 · Cache
  4. Longest win streak: 9 wins in a row · Anubis
  5. Most kills in a match: 30 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
64% better than 89%
0.79 better than 73%
89.7 better than 86%
1.08 better than 67%
52% of 271 duels better than 56%
39% of 23 situations better than 53%
Ancient21
48% better than 45%
0.73 better than 46%
86.3 better than 75%
0.99 better than 40%
51% of 129 duels right on the average
28% of 18 situations better than 26%
Dust 214
36% -
0.75 -
84.1 -
1.07-
61% of 56 duels -
53% of 15 situations -
Anubis8
63% -
0.66 -
77.2 -
0.91-
41% of 44 duels -
33% of 3 situations -
Inferno8
50% -
0.66 -
78.0 -
0.96-
53% of 43 duels -
25% of 4 situations -
Aim_map_faceit3
67% -
0.54 -
64.3 -
0.89-
54% of 74 duels -
54% of 74 situations -
Cache3
67% -
0.77 -
96.0 -
1.10-
61% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Raul50 plays

Across 108 matches Raul50 averages K/R 0.74, ADR 85.5 and a rating of 1.03. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 36% headshots. The strongest map is Mirage with a 64% win rate in 47 matches. In 41 of 108 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Raul50 loses the most ELO from match 5 of the day (+27 ELO, win rate 45%). Things go best on Mirage (+55 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +13 ELO. Improved over the last three months: K/R +0.05, ELO +259. Unchanged in recent months: Rating at 1.05, ADR at 87.2, Headshots at 36%, Win rate at 54%. Last 30 days: 22 matches, win rate 55%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.