Ratman-_-
Name history of Ratman-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Ratman-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months unchanged at 0.75. Just above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.04 (at the start 1.03). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 90.1. Last 3 months: 82.2 (at the start 83.3). Just above the average (80.8).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 54% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 69%. Last 3 months: 57% (at the start 58%). Well above the average (50%).
Best month: September 2026 with 2,007. Last 3 months: 2,026 (at the start 1,853).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 56%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ratman-_- loses the most ELO in match 1 of the day: −6 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Nuke
- Reached level 10 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.34 · Nuke
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ratman-_- plays
Across 165 matches Ratman-_- averages K/R 0.75, ADR 82.7 and a rating of 1.04. Biggest strength: Utility damage per round at 6.5, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Nuke with a 83% win rate in 23 matches. In 71 of 165 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 128 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: November 2026 at 1.21. Ratman-_- loses the most ELO in match 1 of the day (−6 ELO, win rate 52%). Things go best on Anubis (+27 ELO, win rate 61%). Match no. 4 of the day goes best: 75% win rate. Improved over the last three months: ELO +173. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.2, Headshots at 54%, Win rate at 57%. Last 30 days: 43 matches, win rate 65%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.