RateX

Russia
49 matches tracked 41 matches in 30 days
Last updated:

How does RateX play?

Rating 1.17 K/R 0.84 ADR 85.6 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 49 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.21+0.19 · Ø 1.02 better than 96%
Pistol kills per match 3.1
Knife kills 5 in 49 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 90%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 92%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 10x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether RateX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.84 -
85.9 -
1.15-
61% of 66 duels -
38% of 13 situations -
Ancient12
67% -
0.81 -
80.1 -
1.12-
60% of 43 duels -
25% of 12 situations -
Dust 211
55% -
0.82 -
88.7 -
1.21-
44% of 55 duels -
43% of 7 situations -
Anubis6
33% -
0.86 -
86.8 -
1.22-
62% of 21 duels -
43% of 7 situations -
Inferno5
40% -
0.92 -
90.2 -
1.28-
58% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RateX plays

Across 49 matches RateX averages K/R 0.84, ADR 85.6 and a rating of 1.17. Biggest strength: K/D at 1.21, better than 96% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 5% of level 9 players. Averages 18.9 kills per match with 38% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 23 of 49 matches the rating was 1.10 or higher (47%), in 12 it was below 0.90. In 49 matches with detailed stats: 10 4Ks and 1 ace. Last 30 days: 41 matches, win rate 51%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.