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RasQ

Brazil
On FACEIT since 2018 512 matches tracked 121 matches in 30 days
ELO ▼ 58
2,582
30-day peak: 2,652
Rank SA ▼ 232 places
#935
Brazil #826 in Brazil
30 days · prev. #703 · best #641
Last updated:

How does RasQ play?

Rating 0.97 (from 466 matches) K/R 0.71 ADR 80.1 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 466 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (407 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 38%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.6 from the last 466
Knife kills 5 in 466 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 74x 4K, 6 aces in 407 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 81.4, Headshots at 49%, Win rate at 49%
▼ Got worse
ELO −54

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 466 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −320 ELO
36 matches · 31% win rate
In match 3 of the day −277 ELO
69 matches · 36% win rate
Between 0:00 and 6:00 −410 ELO, win rate 43%
On Mondays −113 ELO, win rate 40%

RasQ loses the most ELO on Anubis: −320 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.29 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 466 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage226
50% better than 39%
0.69 better than 23%
78.4 better than 35%
0.94 better than 16%
49% of 1,307 duels better than 34%
30% of 82 situations better than 26%
Dust 2102
52% right on the average
0.77 better than 60%
86.9 better than 75%
1.07 better than 55%
52% of 679 duels right on the average
41% of 34 situations better than 60%
Ancient52
42% better than 14%
0.72 better than 34%
78.3 better than 30%
0.97 better than 25%
52% of 225 duels right on the average
41% of 22 situations better than 57%
Anubis36
31% better than 2%
0.73 better than 41%
80.2 better than 43%
1.00 better than 34%
50% of 222 duels better than 37%
53% of 15 situations better than 82%
Cache22
73% better than 93%
0.71 better than 39%
78.3 better than 37%
0.96 better than 29%
50% of 121 duels better than 42%
0% of 7 situations better than 1%
Nuke21
38% better than 6%
0.66 better than 10%
74.9 better than 17%
0.88 better than 5%
45% of 92 duels better than 11%
0% of 6 situations better than 1%
Inferno7
43% -
0.64 -
75.9 -
0.90-
59% of 37 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RasQ plays

Across 512 matches RasQ averages K/R 0.71 and ADR 80.1; the rating across the 466 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 150 of 466 matches the rating was 1.10 or higher (32%), in 206 it was below 0.90. In 407 matches with detailed stats: 74 4Ks and 6 aces. Best month by rating: November 2026 at 1.05. RasQ loses the most ELO on Anubis (−320 ELO, win rate 31%). Things go best on Cache (+175 ELO, win rate 73%). Match no. 4 of the day goes best: 58% win rate, +72 ELO. Got weaker: ELO −54. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 81.4, Headshots at 49%, Win rate at 49%. Last 30 days: 121 matches, win rate 48%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.