RandomX

Turks & Caicos Islands
On FACEIT since 2015 178 matches tracked 51 matches in 30 days
ELO ▲ 82
1,871
30-day peak: 1,871
Rank NA ▼ 772 places
#10,595
30 days · prev. #9,823 · best #9,823
Last updated:

How does RandomX play?

Rating 1.03 (from 156 matches) K/R 0.72 ADR 78.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.03+0.01 · Ø 1.02 better than 60%
Pistol kills per match 2.4
Knife kills 9 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 71%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 2 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +4.3, Win rate +6 pp
= Stayed the same
Headshots at 44%
▼ Got worse
ELO −54

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
33 matches · 52% win rate
In match 2 of the day −61 ELO
41 matches · 41% win rate
Between 18:00 and 24:00 +17 ELO, win rate 39%
On Wednesdays −67 ELO, win rate 39%

RandomX loses the most ELO on Inferno: −72 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% right on the average
0.74 better than 56%
79.5 better than 47%
1.07 better than 69%
44% of 112 duels better than 16%
44% of 32 situations better than 68%
Inferno33
52% better than 41%
0.70 better than 33%
79.3 better than 40%
1.03 right on the average
53% of 85 duels better than 55%
39% of 23 situations better than 52%
Ancient24
46% better than 31%
0.73 right on the average
79.4 better than 45%
0.98 better than 41%
52% of 73 duels better than 55%
21% of 14 situations better than 13%
Dust 222
36% better than 8%
0.65 better than 15%
75.4 better than 25%
0.90 better than 14%
48% of 77 duels better than 35%
21% of 14 situations better than 10%
Nuke20
45% better than 21%
0.71 better than 33%
79.7 better than 45%
1.00 better than 35%
33% of 66 duels better than 1%
56% of 16 situations better than 87%
Anubis16
50% better than 47%
0.69 better than 29%
74.3 better than 19%
0.96-
47% of 43 duels better than 31%
29% of 7 situations better than 25%
Cache15
67% -
0.76 -
80.3 -
1.12-
47% of 38 duels -
50% of 8 situations -
Vertigo4
75% -
0.94 -
95.5 -
1.37-
50% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RandomX plays

Across 178 matches RandomX averages K/R 0.72 and ADR 78.8; the rating across the 156 rated matches is 1.03. Biggest strength: Utility hit rate at 47%, better than 98% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 63 of 156 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. RandomX loses the most ELO on Inferno (−72 ELO, win rate 52%). Things go best on Mirage (+69 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate, −42 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +4.3, Win rate +6 pp. Got weaker: ELO −54. Unchanged in recent months: Headshots at 44%. Last 30 days: 51 matches, win rate 55%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.