Ranalda_12

USA
317 matches tracked 95 matches in 30 days
Last updated:

How does Ranalda_12 play?

Rating 0.83 (from 95 matches) K/R 0.62 ADR 60.9 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 4
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 43%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 45%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+2 pp better than 60%
Clutch 1v2 won 16%−6 pp better than 22%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 30%−13 pp better than 2%
AWP share of kills 54%+43 pp better than 99%
K/D 0.84−0.12 better than 13%
Pistol kills per match 1.9
Knife kills 17 in 317 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.0%−1.6 pp better than 16%
Rounds with 3K 3.0%−0.7 pp better than 27%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 29x 4K, 2 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 0.7−3.1 better than 1%
Enemies flashed per round 0.04−0.20 better than 3%
Rounds with a death 74%+1.0 pp better than 45%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.07, ADR +5.5, ELO +558
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.63 (at the start 0.56).

Patterns

From the last 317 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −61 ELO
85 matches · 38% wins
On Ancient −57 ELO
40 matches · 38% wins
On Inferno −39 ELO
44 matches · 59% wins

Ranalda_12 loses the most ELO on Mirage: −61 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
38% better than 17%
0.62 better than 17%
60.3 better than 2%
0.93 better than 39%
55% of 274 duels better than 83%
41% of 54 situations better than 61%
Dust 265
43% better than 25%
0.60 better than 8%
58.5 better than 1%
0.77 better than 4%
46% of 239 duels better than 34%
39% of 41 situations better than 58%
Inferno44
59% better than 77%
0.64 better than 34%
62.7 better than 7%
0.89–
55% of 172 duels better than 84%
43% of 23 situations better than 62%
Ancient40
38% better than 16%
0.63 better than 23%
62.8 better than 2%
0.77–
58% of 124 duels better than 90%
45% of 20 situations better than 75%
Nuke31
48% better than 39%
0.65 better than 30%
62.8 better than 5%
0.78–
44% of 98 duels better than 28%
18% of 17 situations better than 13%
Anubis25
52% better than 58%
0.62 better than 15%
60.7 better than 1%
0.81–
46% of 106 duels better than 37%
33% of 6 situations better than 38%
Cache23
43% –
0.61 –
61.3 –
0.66–
58% of 79 duels –
50% of 10 situations –
Vertigo4
0% –
0.58 –
59.6 –
0.45–
58% of 12 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Ranalda_12 plays

Across 317 matches Ranalda_12 averages K/R 0.62 and ADR 60.9; the rating across the 95 rated matches is 0.83. Biggest strength: Opening duels won at 52%. That is better than 78% of players on level 4. Most room to improve: Damage per round (ADR) at 60.9. That is better than only 1% of players on level 4. On average 13.1 kills per match, 30% of them headshots. The strongest map is Inferno with a 59% win rate in 44 matches. In 21 of 95 matches the rating was 1.10 or higher (22%), in 54 it was below 0.90. In 252 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. Ranalda_12 loses the most ELO on Mirage (−61 ELO, win rate 38%). Things go best on Dust 2 (+115 ELO, win rate 43%). Improved over the last three months: K/R +0.07, ADR +5.5, ELO +558. Got weaker: Headshots −5 pp, Win rate −9 pp. Last 30 days: 95 matches, win rate 47%, ELO balance −86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.