Rampakz

Kazakhstan
On FACEIT since 2025 87 matches tracked 25 matches in 30 days
Last updated:

How does Rampakz play?

Rating 1.01 K/R 0.75 ADR 81.4 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+9 pp · Ø 50% better than 98%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 12%
AWP share of kills 51%+40 pp · Ø 11% better than 99%
K/D 1.00+0.01 · Ø 0.99 better than 63%
Pistol kills per match 2.1
Zeus kills8 in 87 matches
Knife kills 12 in 87 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.9%).

2K rounds 15.1%+2.2 pp · Ø 12.9% better than 93%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 11x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 16%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 35%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 74%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether Rampakz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
23 matches · 43% win rate
On Dust 2 −22 ELO
25 matches · 60% win rate
On Thursdays +32 ELO, win rate 47%

Rampakz loses the most ELO on Mirage: −32 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 81%
0.84 better than 92%
92.2 better than 93%
1.10 better than 82%
66% of 207 duels better than 98%
32% of 22 situations better than 35%
Mirage23
43% better than 26%
0.67 better than 30%
70.7 better than 13%
0.96 better than 43%
55% of 141 duels better than 81%
38% of 13 situations right on the average
Ancient11
45% -
0.70 -
79.7 -
0.97-
47% of 73 duels -
25% of 4 situations -
Anubis9
67% -
0.87 -
85.8 -
1.13-
57% of 56 duels -
20% of 5 situations -
Inferno8
50% -
0.79 -
89.3 -
1.01-
60% of 62 duels -
50% of 4 situations -
Nuke8
25% -
0.57 -
65.0 -
0.67-
60% of 43 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rampakz plays

Across 87 matches Rampakz averages K/R 0.75, ADR 81.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 12% of level 6 players. Averages 16.6 kills per match with 37% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 28 of 87 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. Rampakz loses the most ELO on Mirage (−32 ELO, win rate 43%). Last 30 days: 25 matches, win rate 48%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.