RamonK0ta

Spain
On FACEIT since 2023 237 matches tracked 90 matches in 30 days
Last updated:

How does RamonK0ta play?

Rating 1.17 K/R 0.85 ADR 91.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 237 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.7
Zeus kills3 in 237 matches
Knife kills 1 in 237 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 57x 4K, 8 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.8, Win rate +9 pp, ELO +199
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
33 matches · 36% win rate
In match 4 of the day −22 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 +1 ELO, win rate 44%
On Mondays +31 ELO, win rate 33%

RamonK0ta loses the most ELO on Inferno: −22 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.56 · Anubis
  3. Most kills in a match: 43 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
44% better than 20%
0.84 better than 87%
90.3 better than 87%
1.13 better than 79%
54% of 449 duels better than 66%
60% of 30 situations better than 95%
Ancient51
61% better than 79%
0.91 better than 97%
95.7 better than 95%
1.29 better than 97%
55% of 253 duels better than 70%
46% of 37 situations better than 73%
Dust 238
50% better than 42%
0.84 better than 87%
89.8 better than 86%
1.14 better than 80%
53% of 233 duels better than 59%
39% of 28 situations better than 52%
Inferno33
36% better than 6%
0.82 better than 82%
90.3 better than 86%
1.12 better than 71%
59% of 163 duels better than 80%
33% of 21 situations better than 37%
Anubis26
54% better than 56%
0.87 better than 95%
94.8 better than 97%
1.23 better than 95%
54% of 169 duels better than 64%
47% of 19 situations better than 74%
Cache17
41% -
0.81 -
85.9 -
1.07-
49% of 99 duels -
10% of 10 situations -
Nuke9
67% -
0.84 -
84.7 -
1.13-
54% of 48 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RamonK0ta plays

Across 237 matches RamonK0ta averages K/R 0.85, ADR 91.3 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 51 matches. In 121 of 237 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 196 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: September 2026 at 1.25. RamonK0ta loses the most ELO on Inferno (−22 ELO, win rate 36%). Things go best in match 1 of the day (+54 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +54 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.8, Win rate +9 pp, ELO +199. Got weaker: Headshots −6 pp. Last 30 days: 90 matches, win rate 57%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.